Start Date
Immediate
Expiry Date
01 Aug, 25
Salary
206000.0
Posted On
01 May, 25
Experience
10 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
C++, Gameplay, Game Engine, Rpg, Unreal, Multiple Disciplines, Unreal Engine, Scripting Languages, Xbox, Game Development, Combat Design, Game Design
Industry
Information Technology/IT
ProbablyMonsters is seeking a Principal Player Combat & Gameplay Designer who is experienced in designing, implementing, and tuning player gameplay & combat. We are looking for someone who able to own the design of all player gameplay mechanics, collaborating heavily with the game systems, level design, animation, AI, and engineering teams to help deliver exciting moment-to-moment gameplay for a new action-adventure role-playing-game IP.
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