Principal / Senior Game Designer at UserWise Services
, , Serbia -
Full Time


Start Date

Immediate

Expiry Date

25 Feb, 26

Salary

0.0

Posted On

27 Nov, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Design, Gameplay, LiveOps, Collaboration, Problem Solving, Player Centric Design, Communication, Interpersonal Skills, Unity, Game Development, Monetization, UX, UI, Core Loop Design, Systems Design, Balancing

Industry

Computer Games

Description
Job Description We’re looking for a Senior/Principal Game Designer to join and help us on our adventure to make great player-centric experiences! This is a full-time, remote position open to candidates based in the EU or Turkey. Join a globally distributed team working at the forefront of game innovation. We’re looking for creative, self-driven, and collaborative problem-solvers. About UserWise UserWise is a fast-growing game services company that partners with top studios to scale and operate games reaching millions of players. We specialize in LiveOps, product strategy, game development, and monetization – with a strong focus on speed, quality, and creative impact. Our partners include iconic IPs and leading publishers across mobile and hybrid-casual games. Location Remote - residency preferable from Central and Eastern Europe or Turkey Type Full time Key Responsibilities Design and develop core-loops, systems, gameplay, and rewards for casual/hybrid casual games. Own feature designs and drive it through the production cycle into release and live-ops. Collaborate with Design & Product Management to brainstorm, design, and iterate on features. Collaborate with UX and UI to build wireframes and flows that accentuate the feature design. Work with developers to ensure that designs are translated into code as per spec. Develop post-launch/live-ops features by Integrating events to support the game throughout its life-cycle. Pitch, communicate, and maintain a holistic view of the game design to facilitate production and vet ideas. Pitch and suggest ideas that can help overcome complex problems to create a better player experience. Deconstruct competitor game systems, loops, & features. 3 plus years experience in designing features and building games for live-service games. Extensive understanding, skills, and experience with core-loop, gameplay, and systems design. Proven success in gameplay, game system design, balancing, and live-ops strategies. Experience on game engines like Unity is a plus. Player centric design and strong player empathy. Understanding other design areas outside gameplay and systems is a plus. Passion for playing and making games. Knowledge in latest mobile gaming trends. Excellent communication and interpersonal skills. Fluent in English. Above-market, tax-free USD salaries with performance-based incentives. Paid Time Off Performance Bonus Annual Performance Reviews
Responsibilities
Design and develop core-loops, systems, gameplay, and rewards for casual/hybrid casual games. Collaborate with various teams to ensure feature designs are effectively implemented and maintained throughout the game's life-cycle.
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