Principal Software Engineer, Engine Systems

at  Blizzard Entertainment

Irvine, CA 92618, USA -

Start DateExpiry DateSalaryPosted OnExperienceSkillsTelecommuteSponsor Visa
Immediate30 Apr, 2025USD 270004 Annual30 Jan, 2025N/AEngine Performance,Functionality,New Features,Data Structures,Unreal Engine,Disability Insurance,Compassion,Mental Health,Engineers,Legal Service,Collaboration,Game Engines,Multithreading,Algorithms,Design,Performance Analysis,Project LeadershipNoNo
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Description:

JOB DESCRIPTION:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Principal Engine Systems Engineer, you will assist in ensuring our game runs efficiently on multiple platforms leveraging the Unreal Engine. You will collaborate with designers and gameplay engineers building foundational game engine technology and workflow improvements, and providing guidance to ensure the project ambitions are realized and executed in an optimal manner on the host hardware.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.

REQUIREMENTS:

  • Writing fluent C++ code with a sophisticated knowledge of both historical patterns and modern language features.
  • Understanding of data structures and algorithms and their appropriate use cases.
  • Experience with multithreading, performance analysis, and code optimization.
  • Experience shipping games on multiple platforms.
  • Experience as an engine programmer working with AAA third-party game engines
  • Shipped at least one AAA game in a similar role.

Design and implement new features within the Unreal Engine or evolve pre-existing engine features in collaboration with artists, designers, and engineers to meet project requirements.

  • Optimize Unreal Engine performance and functionality across multiple hardware platforms.
  • Act as a primary point-of-contact to the larger development team on all issues engine-related, providing guidance to designers, artists, and gameplay engineers on how to optimally leverage engine functionality to maximize engine performance and minimize application memory consumption
  • Work with project leadership to identify, prioritize, and implement improvements for engine-based workflows

Responsibilities:

Priorities can often change in a fast-paced environment like ours. Responsibilities will include, but are not limited to:
-

Design and implement new features within the Unreal Engine or evolve pre-existing engine features in collaboration with artists, designers, and engineers to meet project requirements.

  • Optimize Unreal Engine performance and functionality across multiple hardware platforms.
  • Act as a primary point-of-contact to the larger development team on all issues engine-related, providing guidance to designers, artists, and gameplay engineers on how to optimally leverage engine functionality to maximize engine performance and minimize application memory consumption
  • Work with project leadership to identify, prioritize, and implement improvements for engine-based workflows.


REQUIREMENT SUMMARY

Min:N/AMax:5.0 year(s)

Information Technology/IT

IT Software - Application Programming / Maintenance

Software Engineering

Graduate

Proficient

1

Irvine, CA 92618, USA