Start Date
Immediate
Expiry Date
30 Apr, 25
Salary
270004.0
Posted On
30 Jan, 25
Experience
0 year(s) or above
Remote Job
No
Telecommute
No
Sponsor Visa
No
Skills
Engine Performance, Functionality, New Features, Data Structures, Unreal Engine, Disability Insurance, Compassion, Mental Health, Engineers, Legal Service, Collaboration, Game Engines, Multithreading, Algorithms, Design, Performance Analysis, Project Leadership
Industry
Information Technology/IT
JOB DESCRIPTION:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
As a Principal Engine Systems Engineer, you will assist in ensuring our game runs efficiently on multiple platforms leveraging the Unreal Engine. You will collaborate with designers and gameplay engineers building foundational game engine technology and workflow improvements, and providing guidance to ensure the project ambitions are realized and executed in an optimal manner on the host hardware.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.
REQUIREMENTS:
Design and implement new features within the Unreal Engine or evolve pre-existing engine features in collaboration with artists, designers, and engineers to meet project requirements.
Priorities can often change in a fast-paced environment like ours. Responsibilities will include, but are not limited to:
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Design and implement new features within the Unreal Engine or evolve pre-existing engine features in collaboration with artists, designers, and engineers to meet project requirements.