Principal Technical Animator - Animation - Hybrid/Remote(UK) at PlayStation Global
Liverpool, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

23 Nov, 25

Salary

0.0

Posted On

23 Aug, 25

Experience

1 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Participation, Motion, Rigging

Industry

Animation

Description

Position Type:
Full Time
Location(s):
Liverpool, United Kingdom
Date Posted:
Job ID:
R-119308
Firesprite is a visionary game development studio based in the heart of Liverpool.
Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, and Entrepreneurialism is a key driving force behind our work culture.

DESIRABLE SKILLS:

  • Experience of animating creatures or animals.
  • Facial animation experience.
  • Rigging experience.
  • Previs and prototyping experience.
  • Experience and participation in motion capture for gameplay animation – planning, directing and reviewing data.
  • Knowledge UE4 or similar engines.

How To Apply:

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Responsibilities

ROLE OVERVIEW:

We’re looking for a Principal Gameplay Animator to bring the world of a dark, story-driven next generation ‘Narrative Adventure’ to life. Working closely with other teams, you’ll develop and deliver playable animations to the highest quality possible.
We’re striving for a specificity of character and emotion that delivers distinct performance, heightens player immersion, and sets a new bar for gameplay character animation. As a part of the animation team, you will be instrumental in bringing that ambition to life.
With genre-defining goals, this title has AAA ambitions and a strong focus on character. We are taking atmosphere, storytelling, player-agency and narrative into ground-breaking territory, on next-gen technology.
Ideally, we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.

WHAT YOU’LL BE DOING:

In this Principal position, you will build high quality gameplay animation assets and systems. You’ll find creative solutions, artistic, technical or both, to deliver that specificity on a range of characters and other animated elements.

  • Craft believable human / non-human keyframe and motion capture animation.
  • Take charge of animation system and/or design features – oversee systems and ensuring they get delivered to the highest quality
  • Revising and refining digital content creation and in-engine tools – establish tools and develop pipelines.
  • Work with related teams on block-out to final animations & systems, that work seamlessly with non-gameplay animation if required.
  • Contribute to the artistic & technical gameplay animation goals for the project.
  • Collaborate with all teams on animation workflows & pipeline development.
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