Principal UX Designer - Design - Hybrid/Remote(UK) at Firesprite
Liverpool, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

14 Aug, 25

Salary

0.0

Posted On

14 May, 25

Experience

1 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Sketch, Axure

Industry

Graphic Design/Web Design

Description

Firesprite is a visionary game development studio based in the heart of Liverpool.
Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, and Entrepreneurialism is a key driving force behind our work culture.

DESIRABLE SKILLS:

  • Experience of Unreal 5 blueprints and other Unreal tools.
  • Proficiency with design and prototyping tools (e.g., Figma, Adobe XD, Sketch, Axure.)
  • Curious about accessibility design and inclusive UX practices.
  • Experience in crafting narrative experiences through cinematic and gameplay blending.
Responsibilities

ROLE OVERVIEW:

We’re seeking a passionate and creative UX designer to work on creating and evolving a AAA user experience for a story-driven ’Narrative Adventure’ with genre defining goals.
This is an ambitious, AAA project with a heavy focus on atmosphere, storytelling, player agency and immersion into ground-breaking territory on next-generation hardware technologies.
Our ideal candidate will be instrumental in crafting intuitive, engaging and accessible user experiences across all aspects of the title and will work closely with our game design, UI art, code and accessibility teams to ensure our game is engaging, fun and simple to navigate and interact with.
As a Principal, you will be the key knowledge repository for this area and will be expected to represent the UX systems across all gameplay, cinematic and narrative areas.
Ideally, we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.

WHAT YOU’LL BE DOING:

  • Collaborate with cross-functional teams (game design, art, engineering) to define and implement innovative UX solutions.
  • Build wireframes, user flows, prototypes, and interaction design for in-game UI systems (menus, HUDs, codices, tutorials, etc.).
  • Assist closely with user research, accessibility and usability testing to gather feedback and refine the user research and ensure results are integrated into design decisions.
  • Analyse data and player behaviour to identify friction points and opportunities for improvement.
  • Document and communicate design solutions clearly across teams.
  • Stay current with UX trends in games and related fields to push creative boundaries.
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