Principal UX/Product Designer - D&D Beyond at Hasbro
Renton, Washington, United States -
Full Time


Start Date

Immediate

Expiry Date

02 Feb, 26

Salary

0.0

Posted On

04 Nov, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

UX Design, UI Solutions, Product Design, Systems Design, Usability, Interaction Design, Visual Design, Research Synthesis, Design Systems, Communication Skills, Storytelling, Design Thinking, Tabletop RPGs, D&D Ecosystem, Strategic Design, Multi-Platform Ecosystems

Industry

Manufacturing

Description
Define and lead UX and UI solutions for D&D Beyond across multiple complex feature areas with a strong understanding of product design, systems design, UI style, layout, typography, color, usability, and interaction design Scope plan and deliver complex large initiatives. Advocate for UX across the organization, influencing how design contributes to business outcomes and player delight. Set frameworks and direction for design projects, guiding solutioning through complex problem spaces with clarity and purpose. Deliver high-impact design artifacts that influence direction and cross-functional alignment (e.g., strategic narratives, experience frameworks, systems maps, style guides, prototypes). Partner with product, and engineering, to shape team roadmaps and inform prioritization through player insights and design thinking. A degree in UX Design, Art, Information architecture, a related design field, or the ability to show equivalent professional experience. Portfolio demonstrating thought leadership, systems-level thinking, and measurable impact. Proven track record of leading strategic design initiatives across complex, multi-platform ecosystems. Advanced expertise in multiple UX disciplines (e.g., interaction design, systems thinking, visual design, research synthesis). Experience building and evolving design systems at scale, including multi-brand architecture. Exceptional communication and storytelling skills—able to influence senior stakeholders and inspire teams. Comfortable navigating ambiguity and driving clarity in fast-paced, cross-functional environments. A growth mindset for pushing yourself, the team, and the product towards continuous improvement. Deep familiarity with tabletop RPGs and the D&D ecosystem. Experience designing for entertainment, games, or narrative-driven products.
Responsibilities
Define and lead UX and UI solutions for D&D Beyond across multiple complex feature areas. Advocate for UX across the organization and deliver high-impact design artifacts that influence direction and cross-functional alignment.
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