Producer at Epic Games
Cary, North Carolina, USA -
Full Time


Start Date

Immediate

Expiry Date

07 Sep, 25

Salary

0.0

Posted On

08 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHAT WE DO

Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Responsibilities

WHAT YOU’LL DO

In this position, you will be responsible for handling and organizing concept art tasks to help the artists do what they do best every day. Our team of producers focuses on guiding concepts from their nebulous creation to ensuring they are ready for production. We are looking for individuals who excel in organization, have exceptional communication abilities, and are comfortable managing schedules of complex projects. The ideal candidates are passionate about working in games, have a strong understanding of dependency-driven production methodologies, a firm understanding of a 3D art creation pipeline, and thrive in a fast-paced environment.

IN THIS ROLE, YOU WILL

  • Own the Schedule - Partner with art discipline leads and art directors, to help scope and schedule the desired work for the team. Build and maintain dependency-driven asset schedules to ensure successful, on time, release of content, to the Epic Art Quality bar
  • Be the center of Communication - Facilitate constant communication with the art production team, as well as cross-department production teams, providing transparency on asset status, risks, and opportunities. Ensure stakeholders have proper visibility into development and are informed of any changes that may impact their teams
  • Proactively Seek Resolutions - Strong ability to identify problems, and propose solutions, for your team BEFORE they become roadblocks. Keeping a finger on the pulse of dependency deliverables and the project’s high-level needs. Own the outcome of your area, and never wait to see if someone else will clear your path
  • Be a Flexible Multitasker - Ability to handle multiple large production needs within your department or across small strike teams. Understanding how to identify and break down prioritizations, and keeping up strong communication via multiple outlets; such as email, Slack, meetings, and development roadmaps
  • Facilitate Development Operations - Schedule team meetings, run dailies art reviews, as well as in-game content reviews while providing actionable notes and follow-up to attendees
  • Own Shotgrid scheduling, triage, and tracking
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