Product Designer at Food4Education
, , Kenya -
Full Time


Start Date

Immediate

Expiry Date

30 Jun, 26

Salary

0.0

Posted On

01 Apr, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Product Design, Interaction Design, Visual Design, Prototyping, User Experience Research, Agile Methodology, Figma, Usability Testing, Information Architecture, Collaboration, Communication, Design Systems, Accessibility, Field Discovery, Operational Constraints, User Personas

Industry

Description
Title: Senior Associate Product Designer  Team: Product & Design Location: Nairobi, Kenya (with regular field exposure to schools/kitchens/ops sites) Reports to: Senior Product Designer (with day-to-day collaboration across Product, Engineering, QA, Data, and Operations) About Food4Education Hungry kids can’t learn or grow. Food4Education is an award-winning, locally rooted, and African-led solution to end classroom hunger. Building on more than a decade of learning by doing, we’re powering a new school feeding industry and sharing our blueprint to scale sustainable, nutritious, and affordable school feeding programs across Africa. Today, we serve 600,000 kids DAILY in Kenya. But every day, we deliver more than a meal – improving nutrition and education outcomes for children while also creating jobs and opportunities for whole communities. We are an experienced and trusted non-profit partner that operates with the excellence of a global business, reinvesting the value we create into local economies.  To learn more, please visit www.food4education.org [//www.food4education.org]  Our Values At Food for Education, our values are guiding principles that provide us with purpose and direction and set the tone for our interactions with all stakeholders: * Build with excellence and curiosity  - We’re not afraid to try new things and iterate as much as we can to find the best and most efficient way to get results;  * Be the change you seek - We acknowledge that continuous improvement is a shared responsibility;  * We do what we say; and say what we do - We embrace an ownership mentality; * Ask why; and commit - Share openly and question respectfully and commit fully. When we understand the why, we are able to work with a purpose. How you’ll help us achieve it We’re looking for a Product Designer who can own meaningful chunks of product work end-to-end—turning messy, real operational problems into clear flows, interfaces, and shipped outcomes. You’ll work across mobile and web, partner tightly with PMs and engineers, and stay close to the field realities (schools/kitchens/logistics) that make our context uniquely demanding. In this role, you’ll * Own end-to-end feature design from problem framing → flows → interaction/visual design → prototyping → handoff → iteration in production. * Work cross-functionally with Product, Engineering, QA, Data, and Operations to define the right solution and ship it in iterative modules (Agile delivery, frequent releases). * Design for multiple user personas (e.g., parents, tappers, school admins, kitchen teams, internal ops) and ensure role-based clarity. * Design for operational constraints: offline-first or low-connectivity patterns, queue-speed interactions, device realities (older Androids), and high-stakes accuracy. * Prototype to learn fast, use clickable prototypes to validate workflows and de-risk engineering before build. * Contribute to the design system, pushing consistency across all our digital solutions. * Continuous UX research, participate in/lead usability testing and incorporate findings into iterations, with a bias toward measurable improvements on critical flows. * Communicate clearly, present rationale, trade-offs, and decisions in reviews, and keep stakeholders aligned without drama. * Maintain strong handoff discipline: clean files, component reuse, accessibility notes, and developer-friendly specs. Requirements * 3–6 years experience in product design (mobile and web), owning features end-to-end in a cross-functional team. * Strong interaction design fundamentals: flows, states, edge cases, information architecture, and usability. * Strong visual craft and UI execution (spacing, hierarchy, layout, typography), with comfort working within a design system. * Proficiency with Figma (components, variants, auto-layout, prototyping). * Experience working iteratively (Agile-style), shipping in increments, and improving based on feedback and data. * Ability to translate messy real-world requirements into clear, buildable specs—without over-designing. * Clear communicator: can explain trade-offs, align stakeholders, and collaborate tightly with engineers and QA. Nice to have * Experience designing for offline/low-bandwidth environments or emerging-market contexts. * Experience designing for operational tools (logistics, inventory, field ops, admin dashboards). * Familiarity with accessibility standards (WCAG) and designing inclusive experiences. * Comfort running lightweight usability tests or field discovery
Responsibilities
The Product Designer will own end-to-end feature design, transforming operational problems into clear flows and interfaces. They will work cross-functionally to define solutions and ensure iterative delivery.
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