5+ years of experience as a game UI/UX designer, with at least one shipped title where you owned in-game UI from design through to in-engine implementation.
A strong portfolio demonstrating the full UI pipeline: wireframes, visual design, art asset creation, and shipped in-engine screens. Process matters as much as polish.
Proficiency with Figma, Photoshop, and Illustrator for wireframing, UI asset creation, icon design, and specification.
Working experience building UI in Unreal Engine UMG: Widget Blueprints, anchors, layout panels, data bindings, and animation. You implement your own designs.
Strong understanding of information hierarchy and visual composition applied to real-time game contexts where readability under pressure is a core constraint.
Familiarity with MMO interface conventions. You have played and studied how major MMOs handle information density, player customisation, and system-heavy UI, and you have informed opinions about what works and what does not.
Clear communication skills. You can present design rationale, document component specs, and have productive conversations with engineers and designers about constraints and trade-offs.