Product Display Driver Engineer at Apple
Cupertino, California, United States -
Full Time


Start Date

Immediate

Expiry Date

04 Feb, 26

Salary

0.0

Posted On

06 Nov, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C/C++, Unix, Linux, Mac OS, Software Design, Problem Solving, Debugging, Operating System Concepts, Kernel-mode Device Driver Development, Systems Engineering, Low-level Hardware Programming, Firmware Programming, Display Technology, Embedded Systems, Parallel Processing, Asynchronous Processing

Industry

Computers and Electronics Manufacturing

Description
GPU, Graphics and Displays group (GGD) provides the media, Display and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, to Apple TV, iTunes, and Mac OS X, as well as Apple’s professional and consumer applications from Final Cut and Aperture to iLife and iWork. GGD drives Apple’s media experiences with core technologies such as Metal, QuickTime, OpenGL, OpenCL, Core Audio, Quartz Composer, Core Video, Core Animation, and more. DESCRIPTION The Graphics Acceleration Software team within GGD delivers the software for GPU, display, power-management, content-protection, and other technologies for Apple's existing and future iOS and macOS products. We are looking for an outstanding, driven, diligent, and dedicated engineer to join the team. MINIMUM QUALIFICATIONS Excellent programming skills and knowledge of C/C++ Development experience on Unix, Linux or Mac OS Excellent software design, problem solving and debugging skills Experience using and implementing general operating system concepts and strong kernel-mode device driver development skills Experience with systems engineering or low-level hardware & firmware/ driver programming Technical BS/MS degree PREFERRED QUALIFICATIONS Knowledge of display technology
Experience with embedded systems Experience with parallel and asynchronous processing Experience with HW bring up and debugging
Responsibilities
The Graphics Acceleration Software team delivers software for GPU, display, power-management, content-protection, and other technologies for Apple's products. The role involves working on existing and future iOS and macOS products.
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