Producteur(rice) sénior(e) | Senior Producer - Ghostpunch Games
at Ghostpunch Games
Quebec City, QC, Canada -
Start Date | Expiry Date | Salary | Posted On | Experience | Skills | Telecommute | Sponsor Visa |
---|---|---|---|---|---|---|---|
Immediate | 30 Apr, 2025 | Not Specified | 31 Jan, 2025 | N/A | Gaming,Project Management Software,Communication Skills,Logiciels De Gestion De Projet,Video Games,Google Suite,Project Management Training,Membership,Pmi,Programmers,Interpersonal Skills | No | No |
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Description:
Descriptif
(English to follow)
Poste: Producteur(rice) sénior(e) - Ghostpunch Games
Québec, Canada
Le producteur(rice) sénior(e) chez Ghostpunch Games a la responsabilité globale de l’organisation, de la planification, de la qualité du calendrier et du budget d’un projet, de la conception à la livraison, et agit en tant que chef de projet. Le producteur principal doit planifier, surveiller et mener le projet à terme en coordonnant le travail effectué par chaque équipe de développement interne (c’est-à-dire l’art, le design, la programmation et le son).
QUALIFICATIONS DU CANDIDAT:
Doit être capable d’organiser, de prioriser et de gérer plusieurs tâches.
Doit posséder des compétences supérieures en communication orale et écrite et des compétences interpersonnelles.
Doitêtre capable de communiquer avec succès avec les programmeurs, les artistes, les concepteurs, les ingénieurs QA et son et de faciliter la communication entre les différentes disciplines de développement de jeux.
Doit démontrer des capacités de leadership éprouvées, y compris de solides compétences en résolution de problèmes.
Excellente capacité en terme de lecture, écriture, d’analyse et d’interprétation des correspondances commerciale et juridique.
Doit avoir une compréhension approfondie des pratiques, des processus et des normes de l’industrie du jeu.
Doit avoir une compréhension approfondie des tendances de l’industrie du jeu en matière de matériel et de logiciels.
Doit posséder une connaissance à jour du produit de la console, y compris les exigences techniques de soumission et la connaissance de la distribution des versions.
Doit avoir été exposé à de nombreux types de jeux vidéo et devrait aimer y jouer
Doit avoir une solide connaissance pratique de MS Office, de la suite Google et des logiciels de gestion de projet.
CANDIDATE QUALIFICATIONS:
Must possess the ability to organize, prioritize and manage multiple tasks.
Must possess superior oral and written communication skills and interpersonal skills.
Must possess the ability to successfully communicate with Programmers, Artists, Designers, QA and Sound Engineers and to facilitate communication between the different game development disciplines.
Must demonstrate proven leadership abilities including strong problem solving skills.
Requires the ability to read, write, analyze and interpret business and legal correspondence.
Must have a thorough understanding of gaming industry practices, processes and standards.
Must have in depth understanding of gaming industry hardware and software trends.
Must possess up-to-date console product knowledge including technical submission requirements and knowledge of distributing builds.
Must have exposure to and should enjoy playing many types of video games
Must have a strong working knowledge of MS Office, Google Suite, and Project Management Software.
CANDIDATE EXPERIENCE:
Typically requires a Bachelors degree and at least 8 years of production/project management experience or an equivalent combination of education and practical work experience.
Must have experience in internal production/project management on at least 4 published game products from inception to delivery.
Project management training from a recognized educational or certification program is preferred.
Membership in PMI or similar professional project management association is preferred.
Experience as a game programmer, artist or designer is preferred.
ABOUT US:
At Ghostpunch Games, part of the PTW family, we thrive on creativity and collaboration, crafting immersive gaming experiences that captivate players around the globe. We are a vibrant community of innovators, and we’re looking for a passionate people who share our enthusiasm for game development
How To Apply:
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Responsibilities:
Develop project schedules that take into consideration the product’s intended features, timeline and resources. The schedules should demonstrate an effective and efficient plan to execute all aspects of game production (design, art, programming, etc.).
Identify and track project milestones.
In conjunction with the Art, Programming and Design Directors, assign personnel resources to the project team and direct the day-to-day work of all assigned team members.
Review the practicality of game design and technical design documents within the parameters defined by available time and resources.
Facilitate technical and non-technical communication among team members and departments.
Maintain consistent communication with departments outside of internal development (i.e. Marketing, Legal, Creative Services and company executives) and keep them informed of the project’s status.
Manage project budgets and identify and resolve any potential conflicts between the game features, resources/budget and timeline.
Understand, refine and disseminate the product vision and provide input for the conceptual design of games.
Utilize traditional and cutting edge project management techniques in order to ensure timely delivery, high quality, effective use of resources and good team morale.
Mentor Assistant and Associate Producers in order to develop their skills and best utilize their talents.
Handle day-to-day personnel issues for assigned team members including appraising performance and resolving problems where appropriate. Apply traditional conflict resolution techniques as needed.
Review testing documentation and the quality assurance process.
Participate in the post-mortem review process to assist in identifying the successes and obstacles of each project and use this information to improve processes.
Participate in product demonstrations and press interviews as needed.
Communicate with licensors as needed and coordinate with legal department regarding licensing issues.
REQUIREMENT SUMMARY
Min:N/AMax:5.0 year(s)
Information Technology/IT
IT Software - Other
Software Engineering
Graduate
Management
Proficient
1
Quebec City, QC, Canada