QC Artist at Lakshya Digital
Pune, maharashtra, India -
Full Time


Start Date

Immediate

Expiry Date

21 Dec, 25

Salary

0.0

Posted On

22 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Maya, 3DS Max, Z Brush, Marmoset, Motion Builder, Unity, Unreal Engine, QC Checklists, Texturing, Rigging, Animation Testing, Photoshop, Substance Painter, 3D Modeling, UV Unwrapping, Attention to Detail

Industry

Computer Games

Description
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo. Setup in 2004, Lakshya has, over the last 20 years, created a reputation in the game development industry for being a highly talented and dependable game art studio. During this time, Lakshya has created art for over a hundred game titles, including hugely successful global hits such as Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville and Cityville. Lakshya’s senior team, which comprises of top-notch International and Indian talent, has a huge amount of experience of creating art for different game platforms and genres. Lakshya blends artistic creativity with strong process orientation in order to deliver best in class services. Lakshya works closely with NASSCOM to help in the growth of the game development eco-system in India. For more info, please refer to https://lakshyadigital.com/ About the Role: This is a key position in the Quality team. The QC Artist will be responsible for delivering the bug free assets of projects for the Japan market on individual basis. The role requires a basic knowledge of 3D designing tools. The QC Artist will report to the Quality Control - Lead. Skill Required: Knowledge of Maya, 3DS MAX, Z brush, Marmoset and Motion builder. Need to have good knowledge of Game engines like Unity and Unreal engine. Proficient in creating and updating QC checklists. Good understanding of corresponding process in production pipeline i.e. texturing and Rigging. Good Knowledge of animation testing. Self-motivation and good communications skills. Candidates should be able to work with minimal input and be comfortable working in a team environment. Superior eye for light, shade, color, and detail in testing painted and realistic texture maps for characters, environments and vehicle. Basic knowledge of anatomy, proportions and perspective. The ability to pay close attention to detail. Good knowledge of 3D Modeling and UV unwrapping. Can carry the vision for a level / game till completion and able to work under pressure to meet deadlines. Good knowledge of Photoshop & Substance painter. Knowledge of Blender would be a plus. We offer the opportunity to work on some of the best-known game titles in the world. We offer competitive salaries and annual performance-based bonuses. We offer generous paid time off. You get 26 Annual leaves and additional paid time off at the year-end (from 25th December to 1st January). We cover Term Insurance and Personal accidental insurance for you. Benefit from our free Employee Assistance Program (EAP) for mental and emotional wellbeing. You can also avail our Special Education Assistance Scheme to further develop your career. … And a lot more!
Responsibilities
The QC Artist will be responsible for delivering bug-free assets for projects targeting the Japan market. This role requires collaboration with the Quality Control Lead and a focus on quality assurance in game art production.
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