Real-Time Rendering Research Engineer at Weta Digital
Wellington City, Wellington, New Zealand -
Full Time


Start Date

Immediate

Expiry Date

23 Apr, 25

Salary

0.0

Posted On

24 Jan, 25

Experience

0 year(s) or above

Remote Job

No

Telecommute

No

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

The Wētā FX Rendering Department builds sophisticated production rendering technology for high-quality final frame rendering as well as consistent and interactive visualisations. We are searching for an agile and driven engineer to expand our rendering team to evolve our GPU-based in-house rendering engine. This engine is a crucial part in the creative process of our production pipeline for lighting, virtual production, scene layout and modelling.
An extensive understanding of current and future interactive rendering and optimisation techniques for modern GPU hardware architectures is required. In this position you will work in a team of highly skilled rendering researchers and engineers, and your work will directly impact how artists will transform their creativity to cinematic movie production in our studio.

Responsibilities
  • Researching and implementing the latest graphics technologies and techniques
  • Helping design and evolve a highly performant and robust realtime rendering architecture that scales to complex production demands
  • Maintaining a custom Graphics Rendering API for Vulkan and OpenGL
  • Supporting existing software by triaging user issues and implementing new features
  • Collaborating with Pipeline, Engineering, Rendering, and Research departments to develop and maintain interacting software
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