Rendering Developer at Sperasoft
Yerevan, , Armenia -
Full Time


Start Date

Immediate

Expiry Date

02 Mar, 26

Salary

0.0

Posted On

02 Dec, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, Rendering Pipeline, UE, Render Architecture, Nanite, Lumen, VSM, Graphics APIs, D3D12, Vulkan, Linear Algebra, Vector Math

Industry

Computer Games

Description
Responsibilities Modification of existing and implementation of new UE rendering components for PC and consoles High- and low-level optimizations of rendering code Create clean, efficient and robust code Participate in the full development cycle of games starting from basic prototypes through the release Collaborate with other engineers as well as game designers, artists and QA Additional responsibilities may be assigned as needed Good understanding of rendering pipeline Strong knowledge of C++ Experience with UE and its render architecture Experience with Nanite, Lumen and VSM and good understanding of their principle of operation Deep knowledge and hands-on experience with modern graphics APIs (D3D12, Vulkan) Good math skills (linear algebra, vector math) Degree in Computer Science and/or Mathematics or equivalent work experience Experience in working with large code base projects (2+ years) Self-motivated person with excellent problem-solving skills Written and spoken English Would be a benefit if you have: Knowledge of modern GPU architectures Experience with consoles development Working with an international team of world-class professionals on exciting and challenging projects; Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events; Medical Care package; Sensibly flexible working hours; Breakfasts, snacks and fruits available during the day, tea and coffee machines; Friendly team and a family-like environment; Additional benefits – care bonus to cover health, educational and safety needs. Role Information: EN Studio: Sperasoft Location: Armenia, Yerevan Area of Work: Engineering Service: Create Employment Type: Full-time, Permanent Working Pattern: Office
Responsibilities
The Rendering Developer will modify existing and implement new UE rendering components for PC and consoles, while optimizing rendering code. They will participate in the full development cycle of games and collaborate with engineers, designers, artists, and QA.
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