Rendering Engineer Internship at Sperasoft
Warsaw, Masovian Voivodeship, Poland -
Full Time


Start Date

Immediate

Expiry Date

13 Sep, 26

Salary

0.0

Posted On

15 Jun, 26

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C++, GPU Optimization, DirectX 11/12, OpenGL, Vulkan, Metal, HLSL, GLSL, MSL, Rendering Techniques, Game Development, Profiling

Industry

Computer Games

Description
Responsibilities: Design, build, and maintain efficient, reusable, and reliable rendering code. Implement new or improve existing rendering techniques. Help maintain code quality and organization. Profile and optimize C++ and GPU code. Communicate effectively within the team. Basic understanding of one of the Graphics API: DirectX 11/12, OpenGL, Vulkan, Metal. Basic understanding of HLSL/GLSL/MSL. Practical knowledge in Rendering/Graphics area. This can be: Work on your pet project – individually or with friends. Participation in GameJams, Hackathons, etc. Contribution to open-source projects. You will be a part of a dev team, so you need to have time for discussions and task collaboration. It's better if you are able to work the same hours as your team. If you need a few private hours to attend classes, this might be acceptable. Desire to make games and join Sperasoft after successful completion of the internship If you have something from this list, it will give you additional points: Portfolio of pet projects on GitHub/GitLab/Bitbucket. Knowledge of the C++11/14/17 standards. Experience with game development. Passion for gaming. Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunity Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines
Responsibilities
Design, build, and maintain efficient rendering code while implementing new rendering techniques. Profile and optimize C++ and GPU code to ensure high performance and quality.
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