Start Date
Immediate
Expiry Date
04 Dec, 25
Salary
138700.0
Posted On
04 Sep, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Metal, Entertainment, Calculus, White Papers, Computer Graphics, Performance Analysis, Optimization, Memory Management, Video Games, Xbox One, Engineers, Design, Working Environment, Algebra, Trigonometry, Art, Ps4
Industry
Information Technology/IT
GENERAL INFORMATION
Locations: Vancouver, British Columbia, Canada
Role ID
208462
Worker Type
Regular Employee
Studio/Department
EA Studios - SPORTS
Work Model
Hybrid
DESCRIPTION & REQUIREMENTS
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and run-time functionality, both users facing and internal, for all EA SPORTS titles.
As a Rendering Software Engineer, you will collaborate with Designers, Artists, and Engineers to develop advanced graphics features that directly enhance the visual quality of EA’s titles..
YOUR QUALIFICATIONS:
How To Apply:
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