Research Scientist Intern, Character Animation and Evaluation (PhD) at Meta
Sausalito, California, United States -
Full Time


Start Date

Immediate

Expiry Date

05 Jan, 26

Salary

0.0

Posted On

07 Oct, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Character Animation, Motion Tracking, Physical Simulation, Applied Machine Learning, C#, C++, Python, Human Motion Prediction, Perceptual Evaluation, Avatar Evaluation, Reinforcement Learning, Game Engines, 3D Software, User Studies, VR Applications

Industry

Software Development

Description
The Reality Labs (RL) Research brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as universal and essential as smartphones and personal computers are today. We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including computer vision, graphics, body tracking, perception science, and true telepresence. The Virtual Humans team in Sausalito, CA works on cutting-edge research and development focusing on virtual people and presence. We envision a world where people connect across vast distances so our roles focus on capturing, evaluating and modeling the full human body shape and motion. We are currently seeking innovative interns with a passion for technology to develop the next generation of virtual humans. Our internships are twelve (12) to sixteen (16) to twenty four (24) weeks long and we have various start dates throughout the year. Research Topics: * Motion Tracking * Physical simulation for character animation * Character animation synthesis, editing, and retargeting * Perceptual motion evaluation * Evaluation of avatar systems * Human motion prediction and analysis * Applied machine learning Responsibilities Prototyping, building and analysis of experimental systems Design and execution of algorithms and/or conduct and analysis of experiments Collaboration with and support of other researchers across various disciplines Communication of research agenda, progress and results Qualifications Currently has, or is in the process of obtaining, a PhD in Computer Graphics, Character Animation, Robotics, Machine Learning, Human-Computer Interaction, Human-Robot Interaction, or related fields Experience with technical character animation (joint hierarchies, motion models, etc.) 2+ years of experience with C#, C++, and/or Python Interpersonal skills: cross-group and cross-culture collaboration Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment Intent to return to degree-program after the completion of the internship 2+ years experience with character animation, physical simulation, perceptual evaluation and/or avatar evaluation Experiences in at least one of the following areas: human motion synthesis, editing, and retargeting, reinforcement learning, physics simulator developing in game engines and/or 3D software such as Unity, Unreal, Maya, Blender, conducting perception studies or user studies, or building VR applications Proven track record of achieving results as demonstrated in accepted papers at top animation, graphics, interaction and perception related journals and conferences such as SIGGRAPH, SCA, SAP, CHI, IEEE VR, ICRA, IROS, Eurographics, MIG, IVA, ICMI or related conference
Responsibilities
The intern will be responsible for prototyping, building, and analyzing experimental systems, as well as designing and executing algorithms. Collaboration with other researchers and communication of research progress and results are also key aspects of the role.
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