Rigger at Scanline VFX
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

07 Nov, 25

Salary

78000.0

Posted On

08 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Maya, Art, Communication Skills

Industry

Information Technology/IT

Description

The Senior Rigger designs, develops, tests, troubleshoots, maintains, and implements rigs for all aspects for VFX shows. They support studio wide and production project requirements including characters, vehicles, environment and other various aspects. They are responsible for coordination and scheduling of task deliverables. They are capable of balancing complex tasks, and have the ability to organize and automate their workflow. They oversee and mentor junior team members.

QUALIFICATIONS

  • Bachelor’s Degree/Diploma in art and/or engineering or equivalent experience
  • Minimum five (5) years of rigging experience for high profile VFX and/or animation projects
  • Expert knowledge/experience of human/creature anatomies.
  • Expert knowledge of creature deformation and puppet rigging techniques
  • Strong Python experience
  • Expert knowledge of Maya
  • Experience delivering complete milestones/tasks under tight deadlines
  • Eye for detail and excellent organizational skills
  • Team player who is able to work independently with minimal supervision
  • Strong troubleshooting and problem solving skills
  • Strong written and verbal communication skills
    This salary range is specific to applicants applying to our position in Vancouver, BC. To determine your base salary, we consider your qualifications, skills, and experience. These considerations can cause your compensation to vary outside of this range and will also be dependent on your location.

ABOUT US

Scanline VFX is an award-winning leader in the visual effects industry with 8 studios worldwide, including London, Los Angeles, Montreal, Munich (will cease to operate by year’s end), Seoul, Mumbai and Vancouver. Since our beginning in 1989, we strive to set the highest standard of quality in everything we do. Through innovation, we generate solutions for our clients and raise the bar — both within our workplace and throughout our industry.
We look for explorers, people who are willing to go to new places and are open to testing, learning and iterating as they go. We believe great ideas come from everyone, so we actively encourage team members to ask questions and present their ideas.

Responsibilities
  • Works with production team to create the desired animation controls and qualities for objects and characters
  • Tests and trouble shoots animation controls and makes adjustments as necessary throughout the production cycle
  • Receives direction from leadership and escalates issues quickly, as needed
  • Build/design advanced characters, creatures, vehicles and props in Maya using in-house tools and pipeline.
  • Mentor other members of the rigging team.
  • Contribute/develop tools, rig-modules, workflow and plugins for the Rigging department.
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