Rigger (Senior) - (Rainbow Six Siege) at Ubisoft
Montreal, Quebec, Canada -
Full Time


Start Date

Immediate

Expiry Date

16 Dec, 25

Salary

0.0

Posted On

17 Sep, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

3D Software, Rigging, Skinning, Animation, Problem-Solving, Communication, Interpersonal Skills, Collaboration, Creativity, Flexibility, Resourcefulness, Feedback Adaptation, Game Engines, Anatomy Knowledge, Cloth Understanding, Scripting Familiarity

Industry

Computer Games

Description
Job Description As a Rigger at Ubi MTL, you make it possible for characters and objects to come to life and move realistically within our worlds. From pivoting to bending, squashing and stretching, you define what can be done and how through flexible and intuitive rigs. You take inspiration from the real world when you can – and turn to your imagination when you can’t. With a variety of internal tools at your disposal, you can focus on achieving quality and consistency without having to build everything from the ground up time after time. What you'll do Collaborate with the art team to understand the overall game vision and rigging and skinning needs; Study concept art and research your own references. Rig and skin characters and objects while staying organized (keeping your scenes clean, following naming conventions, etc.). Find balance between artistic aspects and technical constraints with the help of technical directors. Partner with character modellers to troubleshoot models when need be. Work closely with animators to make models move believably and overcome any motion-related limitations. Iterate to improve your work based on feedback from interdependent teams. Qualifications What you bring A minimum of 4-5 years experience in video game rigging, modelling and/or animation or other relevant experience. Knowledge of 3D software (3DS Max, Maya, and MotionBuilder) + familiarity with scripting. Solid understanding of anatomy and cloth. Excellent observation, problem-solving, organization, communication, and interpersonal skills. A highly collaborative, creative, and innovative spirit. Flexibility and resourcefulness. Motivation to reach out for feedback and adapt to it. Knowledge of game engines (e.g. Unity or Unreal), a plus. Additional Information Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills. About us Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.
Responsibilities
As a Rigger, you will collaborate with the art team to bring characters and objects to life through rigging and skinning. You will also work closely with animators and character modellers to ensure realistic movement and troubleshoot any issues.
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