Rigging TD at Framestore
London WC2A 1LB, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

07 Sep, 25

Salary

0.0

Posted On

08 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Coding Standards, Teamwork, Anatomy, Technical Documentation, Scripting, Creativity, Management Skills

Industry

Information Technology/IT

Description

The multi-Oscar-winning creative Film & Episodic Studio at Framestore has worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema.
Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

REQUIREMENTS

  • Maya rigging experience (full body/facial).
  • A passion for creating believable CG characters and the requisite attention to detail.
  • Experience with scripting (i.e. Python) and the ability to follow strict coding standards.
  • Analytical and artistic skills, creativity and visual problem-solving.
  • Teamwork, communication and time management skills.
  • The ability to write technical documentation and present your work (wiki, screen capture etc.).
  • Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles.
  • A good understanding of constraints and deformers, how they work and their limitations.
Responsibilities

ABOUT THE ROLE

This is a key role within our London-based Rigging team. Rigging Technical Directors are responsible for designing, creating and maintaining highly accurate and efficient rigs for high-end visual effects films. You will work closely with Modellers and Animators to develop and refine rigs that meet the specific requirements of a VFX pipeline.

WHAT YOU’LL DO

  • Create fully scripted rigs and refine them according to animation and lighting needs.
  • Prototype, implement and refine puppet (skeleton), body (deformer and muscle-based) or mechanical rigs.
  • Troubleshoot and fix rig issues, collect artistic feedback and fine-tune rig behaviour.
  • Become a proficient user and contributor to the extensive rigging tool set.
  • Create tools to help animation workflow and rig interaction.
  • Work within the pipeline and rigging standards.
  • Meet delivery deadlines under production constraints.
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