Senior 3D Animator \u007C Animateur·rice 3D Senior·e at Behaviour Interactive
Montréal, QC, Canada -
Full Time


Start Date

Immediate

Expiry Date

11 Sep, 25

Salary

0.0

Posted On

12 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Animation

Description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

Responsibilities
  • Effectively apply the principles of animation to create a high quality product.
  • Understand game design intentions and be able to create the required animation lists for characters.
  • Be able to adapt your style to known products.
  • Edit these animations in the game engine.
  • Diverse animation capabilities: creatures, humans, animals, etc. Correct, debug, and ensure the quality of the material produced in-game.
  • Test a rig and, with the help of the technical animator, make modifications to it to make it easier to use or to achieve an artistic result that would otherwise be impossible to achieve.
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