Senior 3D Animator- Unannounced project \u007C Animateur·rice 3D sénior·e - at Behaviour Interactive
Montréal, QC, Canada -
Full Time


Start Date

Immediate

Expiry Date

27 Nov, 25

Salary

0.0

Posted On

27 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Animation

Description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
As a Senior Animator, you’ll play a pivotal role in bringing the next chapter of a renowned AAA franchise to life. You’ll collaborate with a team of veterans professionals to produce high-quality animations that meet the project’s ambitious standards. This is a unique opportunity to contribute to a prestigious IP with strong industry recognition.

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Responsibilities
  • Stay updated with industry trends and incorporate best practices into the animation pipeline.
  • Demonstrate understanding of game design intention to list required animations for simple behaviour.
  • Adapt your work to create new animations based on existing brands.
  • Edit your animations within a game engine.
  • Create high-quality animations for creatures and humans, ensuring they meet our quality benchmarks.
  • Apply a strong understanding of cinematic principles
  • Showcase your work in gameplay regularly and iterate quickly.
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