Start Date
Immediate
Expiry Date
24 Jul, 25
Salary
80800.0
Posted On
24 Apr, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Substance Painter, Compassion, Shape, Communication Skills, Mental Health, Small Group, Legal Service, Photoshop, Video Games, Maya, Game Development, Programmers, Zbrush, Mudbox, Silhouette, Disability Insurance
Industry
Animation
YOUR MISSION
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We’re looking for a well-rounded Senior 3D Character Artist to help craft a new, unannounced game. You should have extensive experience working with modeling, sculpting, and texturing tools to achieve photorealistic characters, weapons, and props. Additionally, you should have expertise in human and creature anatomy, hard surface modeling, and Unreal Engine 5 paired with a strong technical background in game development and the character pipeline.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.
Responsibilities:
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
REQUIREMENTS