Senior 3D Vegetation Artist at Sperasoft
Belgrade, Central Serbia, Serbia -
Full Time


Start Date

Immediate

Expiry Date

29 Apr, 26

Salary

0.0

Posted On

29 Jan, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

3D Modeling, Vegetation Creation, Texturing, Sculpting, Retopology, UV Mapping, Unreal Engine 5, Teamwork, Communication, Mentoring, Concept Analysis, Asset Integration, Artistic Refinement, Software Learning, Game Development, Pipeline Understanding

Industry

Computer Games

Description
Sperasoft is looking for a talented, experienced Middle to Senior 3D vegetation Artist who can create different types of plants and organic (trees, bushes, grass, etc.). If you are keen on vegetation creation and would like to be a part of a great team, working on new IP, we are waiting for you! Responsibilities Develop, maintain, and create real-time vegetation game assets going through full 3D pipeline (modeling, sculpting, texture creation, retopology, UV, etc.) in Unreal Engine 5; Develop sets of plants for different biomes; Analyze, plan, and collect references for the assets; work with concepts/references and according to the guideline; Ensure a proper integration for every asset you create considering technical and gameplay constraints; Obtain Lead Artists guidance and approval as required to advance tasks; Continue to refine artistic abilities and learn new software packages and/or in-house tools; Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them; Contribute to the team-oriented environment Experience in vegetation modelling in game industry; Strong understanding of 3D modeling tools used in vegetation production (either 3D Max, Maya, Blender, ZBrush, Speed Tree or Houdini); Strong understanding of Texture creation tools (either Photoshop, Substance Designer or Substance Painter) Experience in any Game Engine, such as Unreal Engine 5, Unity or others is a plus; High-poly sculpting in Zbrush is a plus; Good understanding of modern pipelines and requirements for game development; Teamwork skills; A creative, collaborative and innovative mindset; Excellent communication and interpersonal skills. Working with an international team of world-class professionals on exciting and challenging projects Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events Medical Care package Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Role Information: EN Studio: Sperasoft Location: Europe, Serbia, Belgrade Area of Work: Art Services Service: Create Employment Type: Full-time, Permanent
Responsibilities
Develop and maintain real-time vegetation game assets through the full 3D pipeline in Unreal Engine 5. Collaborate with team members and ensure proper integration of assets considering technical and gameplay constraints.
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