Senior Animator [Assassin's Creed] at Ubisoft
Chengdu, Sichuan, China -
Full Time


Start Date

Immediate

Expiry Date

31 May, 26

Salary

0.0

Posted On

02 Mar, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Animation Management, Team Supervision, Mentoring, Production Delivery, Outsource Management, Scheduling, Troubleshooting, Quality Assurance, Prototyping, Workflow Definition, Character Anatomy, Key Animation, Maya, 3DS MAX, Rigging, Engine Integration

Industry

Computer Games

Description
Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Established in 2008, Ubisoft Chengdu is one of the key game studios in western China and a full-fledged production center, with over 320 talents contributing to Ubisoft’s line-up. We have a strong track record of co-development on Ubisoft’s biggest brands such as Assassin’s Creed®, Skull and Bones™ and For Honor®, as well as developing casual games such as Rabbids party game and bringing hit titles to Switch. Meanwhile, we are also a pioneer in cutting-edge technology driving Ubisoft’s “games as a service (GAAS)” ethos. Chengdu’s technology team develops products that empower production teams to make educated, data-driven decisions on hit Ubisoft brands. To learn more, please visit: www.ubisoftgroup.com Job Description About the role We are looking for a highly motivated Lead/Senior Animator to collaborate with the development team, and to manage the Animation deliverables for our exciting new project. You will be key to the planning and organisation of the Animation tasks, and for maintaining quality and production visibility. There will be a degree of hands on work, balanced with team management and mentoring. What you will do - Be responsible for managing the production and delivery of all animation. - Organise and supervise animators, to prioritise and deliver upon requirements, and ensure the efficient and timely delivery of high quality assets. - Maintain effective relationships with our outsource partners. - Identify and resolve risks to both the project and outsource pipeline. - Planning and scheduling of animation tasks. - Troubleshooting and solve animation issues with all departments - Collaborate with the Art Director to verify in-game animation quality, consistency and iterate according to feedback. - Drive the development of rapid prototypes. - Work with Art, Tech, and Design to help define short and long-term objectives and establish workflows. - Provide mentorship and guidance to the animation team. - Manage the delicate balance between quality and delivering to aggressive deadlines. - Balance between hands on production and animation-team management. Qualifications What you will bring - Strong understanding of the principles of animation and character anatomy, to provide feedback to Artists. - Hand and key animation skills in a variety of animation styles. - Proficient in Maya or 3DS MAX. - Proven experience in mentoring or leadership through the full cycle of development. - Scheduling, and outsourcing experience. - Able to take direction and impart feedback to the Animation team. - General understanding of technical and animation pipelines, including rigging and engine integration. - Broad understanding of contemporary processes and engine technology. - Shipped a high quality game on mobile or console. - A passion for Games - English language skills, proficient in Chinese is a plus Contract: Fixed Term Work flexibility: Office-based
Responsibilities
The role involves managing the production and delivery of all animation assets, organizing and supervising animators, and maintaining relationships with outsource partners. Responsibilities also include planning, scheduling tasks, troubleshooting issues across departments, and balancing hands-on production with team management.
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