Senior Animator at Light & Wonder
Sydney, Western Australia, Australia -
Full Time


Start Date

Immediate

Expiry Date

27 Nov, 26

Salary

0.0

Posted On

29 Aug, 26

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

Yes

Skills

Industry

Information Technology & Services

Description

Key Responsibilities


  • Design and produce animations for slot game elements, including symbol wins, anticipation effects, reel transitions, feature sequences, jackpot celebrations, and character animations.
  • Translate storyboards and game design documents into fluid, appealing, on-brand animation.
  • Own animation timing and impact — ensuring every win, near-miss, and feature trigger feels appropriately rewarding.
  • Collaborate with Game Designers to align animation pacing with the game's goals.
  • Work closely with Developers to ensure animations are coming up correctly in-engine, troubleshooting playback, timing, and performance issues.
  • Maintain visual consistency across a game's full feature set and across a portfolio of titles/brand guidelines.
  • Prepare and manage animation assets, rigs, and files for efficient handoff and reuse across projects.
  • Review and provide creative and technical feedback on the work of junior and mid-level animators; mentor and upskill team members.
  • Contribute to pitch/concept work, including animatics and proof-of-concept animation for new game pitches.
  • Stay current with animation trends, slot game market trends (locally and internationally), and competitor titles.


Essential Experience & Skills


  • 4+ years of professional animation experience, ideally within the gaming industry.
  • Prior experience animating for the land-based gaming industry strongly preferred.
  • Expert-level proficiency in industry-standard animation tools; preference for a solid 2D animation core.
  • Strong understanding of animation principles and how to apply them to short-form, high-repetition game content.
  • Experience preparing and exporting animation assets for real-time game engines (**Unity** experience highly regarded).
  • Excellent sense of timing and "feel" for what makes a moment satisfying.
  • Ability to work within technical constraints without compromising quality.
  • Strong communication skills and experience mentoring junior team members or directing animation on a project.
  • A folio demonstrating character, FX/transition, and UI/motion graphics work. Examples of in-field industry work – (titles and aspects worked on) deeply appreciated.


Highly Regarded


  • Experience with rigging.
  • Illustration or character design skills, and comfort collaborating on style development.
  • Familiarity with the Australian market and regulations.
  • Experience working in agile, cross-functional game development teams.
  • Experience with 3D-to-2D hybrid workflows or particle/FX tools is a plus but not required

Responsibilities
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