Senior Art Producer at Demiurge Studios
Remote, Oregon, USA -
Full Time


Start Date

Immediate

Expiry Date

05 Dec, 25

Salary

0.0

Posted On

06 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Timelines, Production Experience, Conflict, Console Games, Mentoring, Distributed Teams, History, Outsourcing, Product Life Cycle

Industry

Information Technology/IT

Description

Demiurge Studios is seeking an experienced senior producer to shepherd world building and art production on our newest project, an open world action RPG, targeting PC and console platforms. The team is currently in pre-production, so this is a great time to join and make a big splash! You will be working closely with the Art Director and Lead Producer, ensuring that pipelines are laid, plans are clear, and the team is set up for success. You will also serve as the primary producer focused on external development, building strong relationships and keeping all teams aligned and on target.
In this role, you will proactively work to identify and remove any obstacles to your team’s success. Producers at Demiurge are accountable for project execution, including project planning, risk management, and maintaining alignment across teams. Your mission will be to enable internal and external artists to do their best work. You have many tools in your toolbox, and know how to customize them, adapting to new and complex challenges. You are as comfortable leading from the front as you are acting as a support behind the scenes. You navigate easily between handling immediate issues and long-term project and team needs, and use that skill to keep the team aligned and motivated.
At Demiurge you’ll find a stable studio with an amazing, collaborative culture and a deep respect for our players in all our games. Our commitment to healthy and sustainable development practices is well known in the Boston game community. If you are driven by collaboration, creativity, and leading teams to do their best work, this might be the role for you!

QUALIFICATIONS



    • 10+ years game industry experience, including 5+ years of art production experience

    • Experience developing 3D action games, including specific knowledge of the world-building process
    • Experience working through each phase of the game product life cycle for PC & console games (e.g. pre-production, production, launch, and live operations)
    • Demonstrated ability to create aligned project roadmaps and timelines, and to adapt them to each phase of development.
    • Proficiency in driving process change under a variety of agile and fixed-time development processes
    • History of successfully working with external stakeholders and navigating client and vendor relationships
    • Ability to coordinate distributed teams, including a mix of internal developers, co-development partners, and outsourcing.
    • Excellent written and verbal communications skills, including reporting to a wide variety of stakeholders
    • Strong team-building skills, including motivation, mentoring, and managing conflict

    ABOUT US:

    Headquartered in Boston, MA at Demiurge you will find a studio with an amazing, collaborative culture and a deep respect for art in all our games. With over 20 years of game development expertise and teams all over North America our commitment to balanced and sustainable development is well known in the game community. We also provide co-development services to larger, best-in-industry game companies. In this capacity, Demiurge has worked with some of the industry’s biggest hitters on exciting projects including Marvel Snap, 2XKO, Marvel Puzzle Quest, and Teamfight Tactics to name a few. This is an exciting time to join Demiurge as we are developing our own independent titles as well. With tons of challenges and opportunities ahead we are always looking for great talent! If you are looking for an exciting, creative, and collaborative studio come join us on Demiurge’s next journey!

    How To Apply:

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    Responsibilities


      • Collaborate with the lead producer, art director, and other key stakeholders to define and manage art pipelines, throughout vertical slice and production.

      • Build, validate, and maintain a clear development plan for the world-building team, including dependencies, milestones, and deliverables.
      • Develop strong connections with external vendors, ensuring effective collaboration between teams – aligning expectations, tracking progress, and resolving any issues that arise.
      • Proactively identify and manage risks – in technology, timeline, staffing, and general team health.
      • Regularly report on progress, risks, and changes for your areas to promote visibility across team lines.
      • Be accountable for overall art production for the project – ensuring quality, timeliness, and strong collaboration with the rest of the team.
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