Senior C++ Gameplay Engineer (Unreal Engine 5) at Illuvium Labs FZCO
Roma, Lazio, Italy -
Full Time


Start Date

Immediate

Expiry Date

11 Jul, 25

Salary

0.0

Posted On

11 Apr, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Development, Gaming, Physics Simulation, Unreal Engine, Blockchain, Version Control

Industry

Information Technology/IT

Description

JOB DESCRIPTION

As a Gameplay Engineer, you will build and refine gameplay features by leveraging your knowledge of C++ and Unreal Engine and be responsible for the design, implementation, optimization and maintenance of the technology used. You will collaborate closely with game designers and with other engineers and programmers to build the tech that drives our projects, and you’ll have the chance to try out your skills in a variety of areas of game programming.

SKILLS AND QUALIFICATIONS

  • Shipped at least one AAA game or a large Indie studio game.
  • Strong C++ knowledge with at least five years of experience.
  • Expert-level Unreal Engine knowledge with at least five years of experience.
  • Familiarity with physics simulation.
  • Understanding of version control and agile processes (Git, pull requests, feature branches, story points, etc.)
  • Able to anticipate long-term issues and problems but also build for the present
  • Able to work independently but also engage with the team.
  • Have an interest in gaming, blockchain, or both.

PREFERRED QUALIFICATIONS

  • Familiarity with REST/HTTP based backend systems
  • Passion playing or developing open-world games.
  • Experience with PC and Mac game development.
  • Expertise with Unreal Engine 5.
Responsibilities
  • Implement gameplay features according to the game design documents and technical specifications.
  • Write clean, performant C++ code that adheres to defined standards.
  • Contribute considerably to the design of gameplay and tools systems.
  • Develop, modify, and debug software in script and C++.
  • Work on integrating a third party C++ library with Unreal.
  • Collaborate with other internal departments, including Art, Game Development and QA.
  • Find gaps in design and fill them by asking pertinent questions, then document your findings, including documenting software and features for internal teams.
  • Be an active participant in the code review process.
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