Senior Character Artist/Animator at Mass Virtual
Orlando, Florida, United States -
Full Time


Start Date

Immediate

Expiry Date

05 May, 26

Salary

0.0

Posted On

04 Feb, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Character Animation, Motion Capture, Realism, Unity, Rigging, Skinning, Deformation, Retargeting, Facial Animation, Session Direction, Character Generation, VR Animation, Scripting, Tooling

Industry

Software Development

Description
Description At Mass Virtual, we don’t just build virtual reality—we use it to solve real-world problems at scale. From transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is for you! The Senior Character Artist / Animator is responsible for maintaining high quality character assets and producing believable character performance through animation and mocap for use in real-time game engines. They will collaborate closely with artists, designers, and software engineers to bring our characters to life in our products and experiences. Core Responsibilities Primary Clean, polish, and finalize motion capture data, delivering high-quality realistic character performances Integrate and maintain character assets Integrate animations in-engine (primarily Unity) and validate quality in VR. Support and help direct motion capture sessions Troubleshoot common rigging, skinning, deformation, and retargeting issues. Adjust or adapt existing humanoid rigs as needed. Perform animation from scratch when required. Act as the primary point of accountability for character art and animation quality. Work with artists, engineers, and designers to maintain standards and resolve issues. Process documentation alongside research & development on pipeline improvements and character art innovations. Requirements Required Skills & Experience Senior-level character animation experience in games, XR, simulation, or cinematics. Strong motion capture cleanup and animation polish skills. Solid understanding of acting, weight, timing, and realism. Understanding of the full real-time character pipeline. Experience working with real-time engines (Unity preferred). Practical rigging experience, to include adapting existing rigs, skinning and deformation fixes, and retargeting / import troubleshooting Preferred / Nice-to-Have Facial animation experience. Motion capture session direction or setup experience. Familiarity with tools like Move.ai or similar mocap systems. Experience with character-generation tools (e.g., Character Creator). VR specific character art / animation experience. Light scripting or tooling experience.
Responsibilities
The Senior Character Artist/Animator is responsible for maintaining high-quality character assets and producing believable character performances through animation and mocap. They will collaborate closely with artists, designers, and software engineers to bring characters to life in products and experiences.
Loading...