Senior Character Technical Artist – Xbox Games Technology Group – The Coali at Microsoft
Vancouver, British Columbia, Canada -
Full Time


Start Date

Immediate

Expiry Date

22 Jan, 26

Salary

0.0

Posted On

24 Oct, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Character Technical Art, Rigging, Animation, Game Development, Engine Innovation, Workflow Development, Performance Optimization, Content Creation Pipeline

Industry

Software Development

Description
Games continue to evolve and push the boundaries of entertainment as we know it. The bar to deliver world-class games continues to rise, driven by advantages in better hardware and software capabilities. Along with optimizing game development engines, developing infrastructure and workflows for efficient remote and hybrid development, brings new opportunities and engineering challenges that all studios are facing today. Solving these challenges is critical to enabling efficient hybrid teams as well as external globally distributed development partners who help scale during peak phases of development.   At The Coalition Studio, through our work on the acclaimed Gears of War franchise, we are tackling these problems head-on by leading engine innovation, developing technical showcase technologies, and delivering world-class workflows, tools and features that are adopted across the wider Xbox Game Studios organization.   The Senior Character Technical Artist is responsible for supporting a content creation pipeline balancing ease of use, visual quality, and optimal performance with a focus on characters, rigging and animation. In this role you will work directly with our Engine team in both developing and maintaining these systems but also help push and grow their adoption across Xbox Studios. 
Responsibilities
The Senior Character Technical Artist is responsible for supporting a content creation pipeline with a focus on characters, rigging, and animation. This role involves working directly with the Engine team to develop and maintain systems while promoting their adoption across Xbox Studios.
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