Start Date
Immediate
Expiry Date
12 Nov, 25
Salary
318400.0
Posted On
12 Aug, 25
Experience
10 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Shading, Algebra, Pipelines, Computer Science, Games, Production Experience, Engineers, Game Engines, Technical Requirements, Data Structures
Industry
Information Technology/IT
Apple’s Synthetic Data Group is looking for someone well versed in modern computer graphics techniques to help solve our unique problems of scale and visual fidelity. The ideal candidate will thrive in a fast paced start-up style environment and be able to function well in a multi functional team addressing both immediate technical needs and providing long term solutions. The role will focus on solving complicated computer graphics problems at scale. Expert level experience working with and generating synthetic content within tradition CG frameworks or ML based generative models is key to be successful in this role. Knowledge of production in games, films or VFX will help translate internal and external needs, as will a background and exposure to Machine Learning algorithms.
DESCRIPTION
Help take your knowledge of rendering and shading and translate the results into innovative novel algorithms used by Apple customers around the world in products ranging from Vision Pro to iPhone and iPad. Create and define the workflows and data generation techniques used by Synthetic Data Engineers and Machine Learning Engineers as they help shape the growing field. We are looking for candidates with a passion for generating high quality synthetic images, by whatever means their expertise provides. The role will focus on taking advantage of the latest advances in rendering technologies to generate robust synthetic data used to train a wide range of Machine Learning algorithms.
MINIMUM QUALIFICATIONS
PREFERRED QUALIFICATIONS
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