Senior Computer Graphics Engineer - Synthetic Data at Apple
Sunnyvale, California, USA -
Full Time


Start Date

Immediate

Expiry Date

12 Nov, 25

Salary

318400.0

Posted On

12 Aug, 25

Experience

10 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Shading, Algebra, Pipelines, Computer Science, Games, Production Experience, Engineers, Game Engines, Technical Requirements, Data Structures

Industry

Information Technology/IT

Description

Apple’s Synthetic Data Group is looking for someone well versed in modern computer graphics techniques to help solve our unique problems of scale and visual fidelity. The ideal candidate will thrive in a fast paced start-up style environment and be able to function well in a multi functional team addressing both immediate technical needs and providing long term solutions. The role will focus on solving complicated computer graphics problems at scale. Expert level experience working with and generating synthetic content within tradition CG frameworks or ML based generative models is key to be successful in this role. Knowledge of production in games, films or VFX will help translate internal and external needs, as will a background and exposure to Machine Learning algorithms.

DESCRIPTION

Help take your knowledge of rendering and shading and translate the results into innovative novel algorithms used by Apple customers around the world in products ranging from Vision Pro to iPhone and iPad. Create and define the workflows and data generation techniques used by Synthetic Data Engineers and Machine Learning Engineers as they help shape the growing field. We are looking for candidates with a passion for generating high quality synthetic images, by whatever means their expertise provides. The role will focus on taking advantage of the latest advances in rendering technologies to generate robust synthetic data used to train a wide range of Machine Learning algorithms.

MINIMUM QUALIFICATIONS

  • BS and a minimum of 10 years relevant industry experience
  • Experience with Shader Languages and writing custom shaders
  • Production experience focused on large scale content generation in films, VFX, games or similar fields.
  • Strong 3D math skills (linear algebra)
  • Knowledge of modern renderers and rendering techniques

PREFERRED QUALIFICATIONS

  • MS in Computer Science and/or equivalent industry experience
  • 10+ year of industry experience contributing to rendering and or shading engineering technologies
  • Strong experience in 3D graphics including rendering, lighting and shading
  • Experience with both realtime game engines and offline rendering solutions
  • Familiarity with various 3D graphics algorithms, and data-structures
  • Excellent debugging skills
  • Experience working with OpenUSD
  • Experience working with generative ML models
  • Ability to work with with artists and engineers to assess technical requirements and designs
  • Knowledge of 3D DCC applications and content pipelines a plus

How To Apply:

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Responsibilities

Please refer the Job description for details

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