Senior Designer, Missions - Unannounced Game at Blizzard Entertainment
Irvine, CA 92618, USA -
Full Time


Start Date

Immediate

Expiry Date

28 Nov, 25

Salary

80800.0

Posted On

29 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Disability Insurance, Lua, Compassion, Narrative, Mental Health, Javascript, Games, Game Development, Scripting Languages, Unreal Engine, Legal Service, C++, Design Skills

Industry

Information Technology/IT

Description

JOB DESCRIPTION:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Missions Designer to help us craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for delivering high-quality iconic locations that weave excellent storytelling with satisfying gameplay. You’ll be responsible for developing missions from beginning to end, collaborating across the team, and delivering exceptional experiences. You have a deep understanding of game missions including gameplay, level, and scenario design. You understand how to effectively guide players, create memorable moments, as well as motivate and reward gameplay in a way that keeps players excited for more. You are comfortable operating in a dynamic small team environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.

MINIMUM REQUIREMENTS

  • 8+ years of experience in game development or combination of education and relevant experience.
  • At least one AAA shipped title or equivalent experience.
  • A professional understanding and competency of the Unreal engine.
  • Proven spatial and layout design skills on a shipped title.
  • Strong written and verbal skills.
  • Passion for making games look and play great.

PREFERRED REQUIREMENTS

  • Shipped multiple AAA shipped titles.
  • Experience working with large cross discipline teams.
  • Familiarity with programming and scripting languages such as C++, C#, Lua, or JavaScript.
  • A deep understanding of open world and narrative driven games.
Responsibilities

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
-

Reporting to the missions director, work with design leadership as well as other designers, artists, code, audio, VFX, and animation departments to create iconic missions that combine memorable stories with compelling gameplay.

  • Concept and pitch exciting gameplay moments and set pieces that support the overarching creative goals of the mission and game.
  • Create clear documentation and designs as communication tools to evangelize your work and communicate effectively with the wider team.
  • Implement impactful missions and activities in-engine to a AAA quality that drive gameplay and story forward.
  • Give and receive constructive feedback to and from the rest of the team about the game to ensure the best gameplay possible is implemented.
  • Iterate on level designs based on playtesting feedback and technical constraints to achieve optimal player experience and performance.
  • Remain current on industry trends including new game genres, new game design techniques, and trending audio-visual excellence.
Loading...