Senior Environment Artist – Unannounced Game | Irvine, CA at Blizzard Entertainment
Irvine, CA 92618, USA -
Full Time


Start Date

Immediate

Expiry Date

12 Sep, 25

Salary

80800.0

Posted On

14 Jun, 25

Experience

8 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Cinema, Legal Service, Integration, Game Engine, Disability Insurance, Compassion, Photography, Balance, Color Theory, Mental Health, Technology, Environment Art

Industry

Information Technology/IT

Description

JOB DESCRIPTION:

At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Environment Artist to help us craft a new, unannounced game for Blizzard. As a key member of the development team, you will be responsible for delivering high-quality environment artwork through artistic and technical knowledge. You understand how to effectively build, integrate, and optimize a variety of environment asset types as well as how to support the gameplay experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Irvine, CA.
Responsibilities:
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
-

Working closely with the art director, collaborate with designers, artists, code, materials, VFX and lighting departments to help deliver game environments to a world-class standard.

  • Use your knowledge of environment art creation to deliver work from iterative prototyping to final execution.
  • Create artifacts (content creation briefs, workflow techniques) to guide the work of internal and external artists.
  • Remain current on industry trends including advancement in commercial game engines and workflow efficiencies.
  • Be comfortable touching many aspects of environment work including asset creation, texture work, material creation, composition and set dressing, foliage, geology, roads, and terrain.
  • Proactively identify risks and propose solutions within the area of environment art creation.

Minimum Requirements

EXPERIENCE

  • 8+ years of experience in AAA environment art.
  • Proven experience, having shipped multiple major titles in a relevant role.
  • Experience working with a AAA game engine with strong understanding of implementation and integration.
  • Knowledge of many aspects of environment art creation including strong proficiency in industry-standard 3D workflows.
  • A portfolio, with examples and detailed breakdowns, showcasing your practical work.
  • Strong understanding of authoring PBR content.
  • Experience collaborating to develop better workflows and technology.

EXPERIENCE

  • Experience working through early development R&D phases of a project is a plus.
  • Solid understanding of game art creation outside of environment art (e.g. lighting, VFX, characters, animation, rendering).
  • An interest in photography and cinema.
  • Experience creating and handling photogrammetry data.
  • Expertise in 3D composition, form, balance, and color theory.
Responsibilities

Please refer the Job description for details

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