Senior (Game) Spine Animator at Avenga
, , Poland -
Full Time


Start Date

Immediate

Expiry Date

16 Sep, 26

Salary

0.0

Posted On

18 Jun, 26

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Spine Animation, Rigging, Animation Principles, Mobile Performance Optimization, Adobe Illustrator, Adobe Photoshop, Mesh Deformation, UI Animation, Visual Effects Animation, Asset Optimization

Industry

IT Services and IT Consulting

Description
This is us At Avenga, we believe that human creativity empowers technology that matters. Operating globally, our 6000+ specialists provide a full spectrum of services, including business and tech advisory, enterprise solutions, CX, UX and Ul design, managed services, product development, and software development. This is the job We are looking for a Senior Spine (Game) Animator to join our team on a short-term project (cover position). This is you Advanced skills in Spine animation (3+ years). Strong understanding of animation principles and visual flow. Technical ability to build modular, reusable rigs. Good understanding of animation performance for mobile and web. A strong portfolio showing Spine animations, reusable setups, and optimised exports. Hands-on experience supporting game designers and working within live pipelines. Practical use of Spine tools like skins, constraints, and mesh deformation. Experience creating UI/object animations (character work is a plus). Familiarity with casual, mobile or iLottery games is beneficial. Proficiency in Adobe Illustrator and Photoshop. (nice to have) This is your role Animate UI, objects, visual effects, and occasional characters using Spine. Create clean, versatile rigs for reuse and easy reskinning. Help build and maintain a shared Spine animation library. Offer early input on animation ideas and best use of Spine tools. Optimise animations for game performance and consistency. Deliver animation assets to spec, on time, with minimal supervision. Share knowledge with the wider team and mentor where needed. Stay updated on Spine features and animation best practices. At Avenga, everyone matters. We provide equal opportunities in recruitment, career development, and leadership, regardless of race, ethnicity, gender identity, sexual orientation, disability, age, religion, or any other characteristic. We are committed to fostering a work environment where our diverse community of employees, candidates, and business partners actively shapes our growth. By bringing together people from different backgrounds and experiences, we build a workplace where everyone feels free to be themselves while honoring the boundaries of others.
Responsibilities
Animate UI, objects, and characters using Spine while creating versatile rigs for reuse. Maintain a shared animation library and optimize assets for game performance and consistency.
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