Senior Gameplay Animator (AI) – Far Cry at Ubisoft
Montréal, QC, Canada -
Full Time


Start Date

Immediate

Expiry Date

23 Nov, 25

Salary

0.0

Posted On

23 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Animation

Description

Job Description
As a Gameplay AI Animator, you will be responsible for designing, integrating, and refining animation systems for non-playable characters (NPCs), both friendly and hostile. Your work will directly impact the player’s experience and must align with the Animation Director’s vision while respecting design constraints and technical requirements.

ABOUT US

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work

Responsibilities
  • Design and implement AI animation systems for various behaviors, including:
  • Basic locomotion
  • 3D navigation
  • Combat behavior
  • Hostage situations
  • Process and enhance mocap data with high precision, tailored to the specific needs of our engine.
  • Export and integrate animations following technical guidelines established by the Technical Director, in collaboration with the technical animator, designers, and programmers.
  • Test and iterate animation systems in-game, ensuring functionality and visual quality.
  • Collaborate daily with animators, the Animation Director, programmers, and designers to deliver features on time and at the expected quality level.
  • Own the final quality of each feature in-game — animation is validated through its impact in the final experience.
    Qualifications
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