Senior Level Designer at Sperasoft
Krakow, Lesser Poland Voivodeship, Poland -
Full Time


Start Date

Immediate

Expiry Date

18 Aug, 26

Salary

0.0

Posted On

20 May, 26

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Level Design, Unreal Engine 5, FPS Gameplay Design, Spatial Thinking, Combat Dynamics, Arena Design, Player Navigation, Pacing and Flow, AI Pathing, Technical Performance Optimization, Mentoring, Collaboration, Iterative Design, 3D Layouts, Visual Language, Telemetry Analysis

Industry

Computer Games

Description
Responsibilities: Take ownership of level design from initial concept to final implementation, ensuring a smooth and engaging player experience aligned with the core gameplay vision. Design, build, and iterate high-quality level layouts tailored for FPS / action gameplay, with a strong focus on flow, pacing, and combat scenarios. Craft layouts that support intense combat encounters, smart AI pathing, and player agency in fast-paced environments. Implement player guidance systems to ensure intuitive navigation even during chaotic action sequences. Use terrain, structures, and verticality to create strategic opportunities and diverse tactical options for players. Integrate occlusion, cover systems, line of sight control, and funneling techniques to enhance gameplay rhythm and technical performance. Place and tune gameplay elements such as AI, triggers, objectives, pickups, and interactive set-pieces. Iterate based on frequent playtesting and telemetry to refine pacing, difficulty, and player flow. Collaborate closely with art, tech, and narrative teams to ensure a cohesive experience across all level elements. 5+ years of experience as a Level Designer and preferably at least one shipped FPS or action title. Deep understanding of core level design principles: flow, pacing, sightlines, player navigation, and encounter staging. Expertise with modern level design toolsets (e.g. Unreal Engine 5) Strong spatial thinking, with the ability to translate gameplay goals into effective 3D layouts. Solid grasp of combat dynamics, arena design, and player motivation in high-pressure environments. Familiarity with best practices in visual language, traversal readability, and combat readability. Ability to iterate quickly, balancing player challenge, exploration, and reward pacing. Excellent communication and collaboration skills — especially when working across disciplines. Experienced in mentoring junior designers and contributing to level design guidelines and documentation. Medical Care package MyCafeteria system - including Multisport card and more Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling English or Polish language classes Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings
Responsibilities
Take ownership of level design from concept to implementation, focusing on flow, pacing, and combat scenarios for FPS/action gameplay. Collaborate with cross-functional teams to integrate gameplay elements and refine the experience based on playtesting and telemetry.
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