Senior Lighting Artist at Crytek GmbH
6FAM, , Germany -
Full Time


Start Date

Immediate

Expiry Date

13 Nov, 25

Salary

0.0

Posted On

13 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Color, Multiple Disciplines, Video Games, Relocation

Industry

Information Technology/IT

Description

Frankfurt (Onsite) Art / Animation Hunt: Showdown 1896
Crytek is looking for a Senior Lighting Artist to join the Hunt: Showdown team in our new state-of-the-art office in Frankfurt, Germany.

Responsibilities
  • Working with Level Designers, Artists and Programmers to create real time and baked lighting moods and effects for static, dynamic and animated environments, cinematics, characters, etc. within the platforms limitations.
  • Creation of skyboxes and other geometry-based lighting assets (sun shafts, glows, flares, etc.).
  • Balancing and maintaining consistent light levels across a variety of physically based materials and surfaces.
  • Finding, discussing, and fixing material inconsistencies that might affect shading quality.
  • Collaboration with other Lighting Artists on the team to ensure consistent quality across the game.
  • Texture creation using available graphic applications (e.g. Photoshop).
  • Population of light entities and cubemaps in game using the CRYENGINE Sandbox Editor and tools.
  • Color grading (e.g. compositing, color correction).
  • Global Illumination Setup.
  • Creating dramatic, unique, and interesting day/night setups using the CRYENGINE Sandbox Editor and tools.
  • Take on several tasks and responsibilities across multiple projects within Crytek.
  • Develop, refine, test and provide feedback on new cutting-edge technologies created for the CRYENGINE.
  • Solving technical issues that arise with new tools or game performance
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