Senior Lighting Artist at Sperasoft
Warsaw, Masovian Voivodeship, Poland -
Full Time


Start Date

Immediate

Expiry Date

12 Jan, 26

Salary

0.0

Posted On

14 Oct, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Lighting Art, Color Theory, Composition, Real-Time Techniques, Pre-Rendered Techniques, UE4, UE5, Lumen, VSM, Nanite, DCC Tools, Maya, 3ds Max, Blender, Photoshop, Substance Painter, Substance Designer

Industry

Computer Games

Description
Sperasoft seeks a highly skilled Senior Lighting Artist to bring expertise in crafting lighting scenarios for games that will be played by millions. If you are an experienced Senior Lighting Artist with a strong passion for creating visually compelling game environments, possess excellent communication and collaboration skills, and have a keen eye for detail, we invite you to join our team. Together, we will push the boundaries of visual excellence and deliver immersive gaming experiences to players worldwide. Responsibilities Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs. Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client Communicate with other teams to support lighting art needs required for target quality Support art style and mood with lighting Maintain a balance between visual quality and performance requirements Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested Create and estimate tasks for Lighting Art team Verify lighting quality after changes from other departments and perform any necessary improvements Fix the lighting bugs filed by testers Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine Carry out all other related tasks Contribute to the team-oriented environment. 3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio Extensive knowledge of color theory, lighting and composition Understanding of real-time and pre-rendered techniques Knowledge of UE4 lighting techniques, Knowledge of UE5’s Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production Sense of initiative and proactivity Attention to detail Ability to give and accept feedback and adapt to changes Originality and resourcefulness when setting out solutions Self-motivation, good communication skills, and a great team-player attitude Would be a plus Experience in photography is an asset Experience in other areas of computer graphics is an asset Ability to create concept art Medical Care package MyCafeteria system - including Multisport card and more Employee Assistance Program (EAP), offering confidential legal, financial, and personal counseling English or Polish language classes Sensibly flexible working hours Breakfasts, snacks and fruits available during the day, tea and coffee machines Additional benefits: care bonus to cover health, educational and safety needs, corporate parties and team buildings Role Information: EN Studio: Sperasoft Location: Europe, Poland, Warsaw, Krakow Area of Work: Game Development Service: Create Employment Type: Full-time, Permanent Working Pattern: Hybrid, Remote
Responsibilities
Design and propose realistic lighting schemes that align with art direction and client expectations. Communicate with various teams to ensure lighting quality and support the overall art style and mood.
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