Start Date
Immediate
Expiry Date
03 Dec, 26
Salary
0.0
Posted On
04 Sep, 26
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
Yes
Skills
Industry
Information & Data Services
About The Team
The AI & Biometrics team at Tools for Humanity owns the machine learning systems behind the World Network. Our iris and face recognition systems, our anti-spoofing pipeline, and the models running on the Orb and on phones are what make Proof of Personhood actually work at scale.
Within the Face team, we develop systems for face verification, uniqueness and duplicate detection, presentation attack detection, and supporting capabilities such as face detection, image quality assessment, occlusion detection, pose estimation, and others that allow these systems to operate reliably in real-world conditions.
Our work spans the full machine learning lifecycle: defining data-collection and labeling requirements, curating datasets, conducting applied computer-vision research, training and evaluating models, adversarial testing, supporting deployment, investigating production behavior, and monitoring performance after release.
The problems we work on are grounded in real-world conditions. Our systems must handle variation in cameras, lighting, pose, image quality, occlusion, user behavior, and attack methods. They must also operate within strict latency and memory budgets and interact with privacy-preserving systems (Anonymized Multi-Party Computation) that compare users against a growing identity set. At our scale, small regressions can have a meaningful impact, so evaluation, operating-point selection, and production monitoring are central to how we work.
We are pragmatic about our methods. We use deep learning where it provides clear value, classical computer vision and image processing where they are more efficient or reliable, and hybrid approaches when they produce the best system.
The team is well supported. We have a dedicated Mobile subteam that owns deployment to mobile devices, ML Infrastructure and MLOps subteams that own the data pipelines, training clusters, GPU fleet, and much of the underlying tooling, and Face and Iris subteams dedicated to each modality. Face engineers own problem formulation, data requirements, data-quality decisions, model behavior, evaluation methodology, and investigation of model failures for their projects to succeed. We also work closely with the Orb software, Mobile, Proof of Personhood, and Product teams to take ideas to production.
In This Role, You Will
How To Apply:
Incase you would like to apply to this job directly from the source, please click here