Senior Programmer at Epic Games
Cary, North Carolina, USA -
Full Time


Start Date

Immediate

Expiry Date

09 Sep, 25

Salary

0.0

Posted On

10 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHAT WE DO

Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Responsibilities

WHAT YOU’LL DO

We are looking for a generalist programmer to join our build tools team. You will be responsible for working on improvements to developer iteration providing support for Epic’s suite of build tools including Unreal Build Tool and Unreal Automation Tool. These tools are critical to both our internal game teams and every external developer using the Unreal Engine

IN THIS ROLE, YOU WILL

  • Work closely with mixed discipline teams across Epic, driving technical discussions to find scalable and achievable solutions based on the requirements of platform/build tools stakeholders
  • Implement new features, fix bugs and provide support to both our internal teams and Unreal licensees
  • Maintain and improve the code quality of a mature build codebase
  • Operate effectively with teams spanning multiple timezones
  • Provide guidance to Unreal licensees both in the form of technical documentation and working alongside developer relations to ensure our build tools satisfy the wider community’s needs
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