Senior Rendering Engineer at Epic Games
London, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

08 Sep, 25

Salary

0.0

Posted On

09 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Good communication skills

Industry

Information Technology/IT

Description

WHAT WE DO

Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide.

ABOUT US

Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.

Responsibilities

WHAT YOU’LL DO

The Fortnite Tech Desktop team is looking for an experienced Rendering Engineer to further the player experience in Fortnite on the PC platform. You will work with other engineers and directly contribute to building and improving our Desktop platform support to an industry-leading state. This role covers a wide range of specialties, focusing on stability and performance engineering and ensuring critical features are available and performant for the Fortnite user base.

IN THIS ROLE, YOU WILL

  • Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as:
  • Solving device-specific CPU and GPU performance and compatibility issues
  • Rendering performance and device compatibility, including the shader pipeline
  • Improving rendering systems and optimizing their stability and performance across various graphics APIs,
  • Improvements in low-level systems that interface with platform APIs, i.e., memory allocators (physical and virtual), file systems, input systems
  • Monitor stability and performance data from Fortnite releases and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
  • Monitor stability and performance data from Fortnite releases and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
  • Collaborate with a variety of other Epic teams within Fortnite and Unreal Engine to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward
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