Start Date
Immediate
Expiry Date
10 Jul, 25
Salary
0.0
Posted On
06 Jun, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Optimization, Pipelines, Unity, C++, Profiling Tools, Metal, Unreal, Xbox
Industry
Information Technology/IT
WHY US?
welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.
Here’s what makes us stand out:
REQUIREMENTS
ABOUT US
welevel is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences. Our team of gaming enthusiasts is on a mission to redefine the industry with SolidRiver, an enthralling survival RPG fused with city-building excitement. Harnessing the raw power of Unreal Engine 5 and cutting-edge technology, we’re crafting a mesmerizing, procedurally generated world that will leave players utterly captivated. Seize the excitement and join welevel in shaping the thrilling future of gaming
YOUR ROLE
We are seeking a Senior Rendering Engineer / Game Optimization Engineer to drive the performance and efficiency of our game to the highest level. In this role, you will be at the forefront of analyzing, optimizing, and refining our rendering pipeline, ensuring seamless performance across a wide range of hardware.
If you excel at profiling CPU and GPU performance, identifying bottlenecks, and implementing cutting-edge rendering techniques, this is your opportunity to make a significant impact on a highly ambitious game project. You will work closely with a team of talented engineers, artists, and designers to push the boundaries of visual fidelity and real-time performance.
RESPONSIBILITIES
As a Senior Rendering Engineer / Game Optimization Engineer, you will: