Senior Rigging Artist at Bardel Entertainment
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

26 Oct, 25

Salary

1500.0

Posted On

26 Jul, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Human Anatomy, Usability, Showcases, Props, Maya, Scripting, Python, Automation Tools, Mel, Production Experience, Communication Skills, Characters, Dynamics, Scripting Languages, Articulation

Industry

Information Technology/IT

Description

OUR STORY

For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation. Our pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything! If you want to be part of an environment that empowers you to experiment, learn, and contribute to exciting projects, come and join us.

EXPERIENCE

  • Previous production experience as a Rigging Artist (or similar) in animation.

SKILLS & COMMUNICATION

  • Excellent verbal and written communication skills to effectively promote solutions, share knowledge, and incorporate feedback.
  • Strong technical background with proficiency in rigging tools and scripting (Maya, Python, etc.).
  • Excellent understanding of human anatomy, volume, weight, dynamics, and character motion.

PORTFOLIO REQUIREMENTS

A portfolio that demonstrates:

  • Examples of body and facial rigs that showcase strong deformation, articulation, and usability.
  • Clear breakdowns of rigging setups, including wireframe views and control structures.
  • Demonstrated understanding of clean skinning, weight painting, and deformation techniques.
  • Showcases of technical problem-solving, including automation tools, scripting, or custom rigging solutions.
  • Examples of rigs created for a range of characters, props, or creatures, showing adaptability and versatility.
  • Clear demonstration of proficiency in Maya and relevant rigging tools (Python, MEL, or other scripting languages).
  • [Bonus] Examples of dynamic or physics-based rigging setups, such as cloth, muscles, or secondary motion.
Responsibilities

CORE RESPONSIBILITIES

  • Construct 3D character rigs and animation controls for assigned characters and props.
  • Develop body and facial rigs that meet artistic and technical expectations set by the rigging lead/supervisor.
  • Troubleshoot and evaluate rigging issues for artists across various disciplines.
  • Help develop character, prop, and related rigging frameworks, including skeletal systems, skinning, workflows, and user interfaces.
  • Assist in defining and refining rigging workflows, pipelines, and processes to improve efficiency.
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