Senior Software Engineer - Battlefield at Electronic Arts
Guildford, England, United Kingdom -
Full Time


Start Date

Immediate

Expiry Date

21 Nov, 25

Salary

0.0

Posted On

21 Aug, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Jenkins, C++, Technology, Azure, Javascript, Perforce

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Guildford, Surrey, United Kingdom
Role ID
210339
Worker Type
Regular Employee
Studio/Department
EA Studios - Criterion Games
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Battlefield is a storied franchise renowned for uncompromising combat gameplay for over two decades. 100 million players and 5 billion hours played later, the Battlefield team is looking to define the future of the first-person shooter. Comprised of 4 world-class studios across Criterion, DICE, Motive and Ripple Effect – all powered by the Foundational Tech team – what’s forming on the horizon is a connected Battlefield universe filled with immersive experiences built on our unique DNA.
As a Senior Software Engineer, you will work at our Guildford office on a hybrid basis and report to the Criterion Head of Technology. You will also work with our build systems team based in North America.

QUALIFICATIONS:

  • Previous experience leading developers and managing a team, performing 1-2-1’s and being part of performance evaluation
  • Knowledge of C# and CI solutions, perforce and build systems
  • Experience analysing and debugging the source of an issue across projects and branches
  • Comfortable relaying information across diverse departments including Production, QA, and leadership teams on build status and known issues; including across time zones
  • Satisfactory knowledge of C++
  • Familiarity with Azure, JavaScript, and Jenkins would be beneficial

How To Apply:

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Responsibilities
  • You will help us ensure that the game team has reliable builds for development and playtesting
  • Promote solutions to technical problems to close recurrent problems encountered by the dev team
  • Help Build tools to help improve workflows
  • Debug and diagnose issues across projects and code branches
  • Work with engineers, production, technical directors, and QA from multiple studios and cultures across time zones to ensure development stability
  • Ensure a stable environment for game developers in a multiple stream development environment
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