Senior Software Engineer - Oculus Studios Central Technology at OCULUS
Remote, Oregon, USA -
Full Time


Start Date

Immediate

Expiry Date

04 Aug, 25

Salary

251000.0

Posted On

04 May, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Unity, Enterprise, Games, Javascript, Aws, Computer Science, Graphql, Azure, Game Development, Unreal, Multiple Disciplines, Languages

Industry

Information Technology/IT

Description

Oculus Studios Central Technology is a central team within Oculus Studios, improving shared technologies and empowering First Party Oculus Studios (Armature Studios, Beat Games, BigBox VR, Camouflaj, Sanzaru Games, Twisted Pixel, Supernatural, and OURO) in their mission to create compelling content. We are looking for engineers who can work with Oculus Studios, and are excited by the chance to help make immersive experiences. The ideal candidate will have a proven background in developing and maintaining common solutions for game studios, providing direct support to studios when needed.

MINIMUM QUALIFICATIONS:

  • 8+ years of experience in learning new approaches, coding languages, and Meta specific solutions
  • 5+ years of experience in immersive media or game development.
  • 5+ years of development experience in Unreal, Unity or native engines.
  • Expert knowledge of C/C++/C# coding in 3D entertainment or games.
  • Broad knowledge of games and game development and/or enterprise scale infrastructure
  • Experienced collaborating with team members across multiple disciplines to bring products to life

PREFERRED QUALIFICATIONS:

  • Shipped AAA titles or large Enterprise solutions
  • 8+ years of experience in developing and maintaining development infrastructure for games and/or enterprise (large scale distributed environments)
  • Experience with General Frameworks: GraphQL, Graph API, Ent Framework
  • Experience as a Full-Stack developer in a large scale distributed environment
  • Experience in building user facing tools using languages such as Hack, JavaScript, React, etc.
  • Experience building supportable solutions that include proactive alerting, monitoring, and product metrics
  • Experience with major cloud providers (AWS, Azure, etc.)
  • Experience working with distributed computing platforms
  • Bachelor’s Degree or higher in Computer Science or Engineering
Responsibilities
  • Work directly with Oculus Studios Technical Director to establish priorities and technology goals across multi year efforts
  • Navigate a dynamic development environment by implementing consistent and accountable systems on which our first-party developers rely
  • Establish and maintain relationships with Oculus partners, acting as a technical representative for developer impact to other teams.
  • Work in multiple development environments as needed. Such as but not limited to C++, C#, Python, Hack, JavaScript, Unity, Unreal, Visual Studios, Ryder etc.
  • Facilitate technical learnings between the Oculus Studios through documentation, demo materials, code examples and advocacy.
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