Senior Software Engineer - Rendering at Procreate
Sydney, New South Wales, Australia -
Full Time


Start Date

Immediate

Expiry Date

09 Sep, 25

Salary

0.0

Posted On

10 Jun, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C, Low Level Programming, Trigonometry, Design Patterns, Linear Algebra, Debugging, C++, Pipeline Development, Data Structures, Metal

Industry

Graphic Design/Web Design

Description

At Procreate we’re dedicated to making exceptional creative tools by combining beautiful user experiences with high performance engineering. Used by millions around the globe, Procreate is committed to placing more power in the hands of creatives.

SKILLS.

  • CPU/GPU optimisation and debugging
  • Familiarity with Apple’s Metal architecture
  • Expert/specialist in C, C++, low-level programming
  • Tool-based approach to profiling and debugging (RenderDoc)
  • Understanding of a range of design patterns and data structures.
  • Experience with relevant modern graphics APIs (Vulkan, Metal, DirectX11)
  • Deep involvement with rendering pipeline development in a r- elated domain
  • Mathematical background and familiarity with linear algebra and trigonometry

WE WANT TO HEAR FROM YOU

Our recruitment process is made to provide you with opportunities for you to show us what you’re capable of, instead of assessing you solely on your CV. We’d love to hear about how you see yourself contributing to Procreate in this role.
Please note, we do not operate remote or hybrid models. We’re looking for full-time and on-site employees for our Hobart office.
Apply now to be considered for the role

Responsibilities

THE ROLE

We are looking for a Senior Graphics Engineer to join our team here in Hobart. You’ll join our rendering team building the next generation rendering and painting engine that drives the future of Procreate product and develop custom GPU technologies for the fastest 64-bit painting engine on iOS.
This role sits within the Product team and reports directly to the CTO, Michael Shaw. You’ll work directly with all members of the Product team, the CPO and CEO as well as members of the Product Care department.

WHAT YOU’LL DO.

  • Refining our graphics pipeline
  • Contribute towards and refine our mission critical engine architecture
  • Allocate resources and solve performance issues in novel and creative ways
  • Develop next generation software that pushes the hardware to its limits in low-latency, real-time systems
  • Work with our product designers, product owner and engineers to deliver industry-leading graphics experiences and functionality
  • Extracting as much performance out of the hardware as possible. Your experiences in development for consoles or mobile devices will set you up for success in our engineering environment
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