Senior Software Engineer, XBOX Accessories Platform at Microsoft
Redmond, Washington, United States -
Full Time


Start Date

Immediate

Expiry Date

18 Feb, 26

Salary

234700.0

Posted On

20 Nov, 25

Experience

5 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

C, C++, API Development, Mobile Development, Driver Development, Firmware Development, Client/Server Network Design, Windows Operating Systems, High Performance Code, Low-Latency Code, Low Resource Consumption Code, IoT Devices

Industry

Software Development

Description
- Design and development at the OS level - Working to unlock new experiences for the latest accessories and hardware. - Design and development of new APIs for applications to set up, configure and manage next generation accessories. - Opportunity to gain exposure to mobile development. - Opportunity to gain exposure to driver development. - Opportunity to gain exposure to firmware development. - Bachelor's Degree in Computer Science or related technical field AND 4+ years technical engineering experience with coding in languages including, but not limited to, C or C++ - OR equivalent experience. - 4+ years of experience in design, development and debugging in C/C++. - 2+ years experience in client / server network component design and development. - 2+ years experience writing and debugging code running on Windows operating systems. - Experience writing high performance and low-latency code - Experience writing low resource consumption code for IoT devices gamingjobs Software Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year. Certain roles may be eligible for benefits and other compensation.
Responsibilities
The role involves design and development at the OS level to unlock new experiences for Xbox accessories and hardware. Additionally, it includes the design and development of new APIs for applications to manage next-generation accessories.
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