Senior System Designer - Live Ops at Techland S.A.
Warsaw, Masovian Voivodeship, Poland -
Full Time


Start Date

Immediate

Expiry Date

25 Jan, 26

Salary

0.0

Posted On

27 Oct, 25

Experience

2 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Game Design, Live Operations, Data Analytics, Communication Skills, Visual Scripting, Team Collaboration, Telemetry, Content Creation, Game Production, Problem Solving, Passion for Video Games, Statistics, Documentation, Feedback Implementation, Process Improvement, Community Engagement

Industry

Computer Games

Description
Company Description Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey. Job Description Your goal: Support the Lead Game Designer & Game Director in delivering the vision for events and live updates within the Dying Light Franchise, Design and implement features that will empower designers to engage our audience and operate the game live, in line with the game direction. Set best practices in implementing live features, taking in account metrics and feedback, as well as implementing efficient processes in updating data and balance for the live game. Your daily tasks: Cooperating with the Game Director/Lead Game Designer on defining the systems needed to operate live games within the Dying Light Franchise. Designing, implementing and improving systems that will allow us to build sustainable and scalable content for the live operation of the game. Overviewing data entry and creating best practices in data structure and integration for other designers to use. Ensuring we have the proper telemetry in place as well as helping to develop scripts to increase our capacity to have data driven features. Supporting implementation of designed features in a structured, iterative manner, Communicating with development, production and marketing teams to ensure precise information flow & consistency across the board, Creating and updating clear and consistent design documentation used by members of the development team and supporting disciplines (marketing, PR), Reporting progress, setbacks and possible solutions to Lead Game Designer and other members of the design team, Helping your fellow team members to deliver their tasks. Qualifications Experience in one live titles, supporting update and live operation, preferably on a AAA title. Open and and supportive attitude towards all members of the game development team, Structured, professional approach to game design and game production methodologies, Excellent communication skills, Very good command of English, Knowledge of statistics and/or data analytics tools, Knowledge of visual scripting tools / languages, True passion for video games, knowledge of latest titles and current trends in the industry, especially regarding Online, F2P and Live Operations market. Additional Information What we can offer: A wide array of benefits: private medical care, life insurance, relocation support, pro-health campaigns, gifts for different occasions, bonuses, An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner, A constant stream of company newsletters, PR & project updates so you will always be in the know, Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes, State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free underground car park (Wrocław office).
Responsibilities
Support the Lead Game Designer and Game Director in delivering the vision for events and live updates within the Dying Light Franchise. Design and implement features that empower designers to engage the audience and operate the game live.
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