Start Date
Immediate
Expiry Date
07 Jul, 25
Salary
0.0
Posted On
06 Jun, 25
Experience
0 year(s) or above
Remote Job
Yes
Telecommute
Yes
Sponsor Visa
No
Skills
Game Development, Games, Houdini, Scripting Languages, Maya, Shaders, Blender, Python, Blueprint, Hlsl, Rigging, Optimization Techniques, Characters, Mel, Unreal Engine
Industry
Animation
WHY US?
welevel GmbH is an innovative game studio based in Munich, backed by top-tier investors. We are developing Solid River, the first AAA survival game with deep city-building mechanics in the late game, set in a medieval, procedurally generated world with AI-driven NPCs.
Here’s what makes us stand out:
REQUIREMENTS
Nice to have:
ABOUT US
welevel is an innovative AAA game studio based in Munich, dedicated to creating groundbreaking gaming experiences. Our team of gaming enthusiasts is on a mission to redefine the industry with SolidRiver, an enthralling survival RPG fused with city-building excitement. Harnessing the raw power of Unreal Engine 5 and cutting-edge technology, we’re crafting a mesmerizing, procedurally generated world that will leave players utterly captivated. Seize the excitement and join welevel in shaping the thrilling future of gaming
YOUR ROLE
We are looking for a Senior Technical Artist (Character) to join our team in Munich. You will play a crucial role in bridging the gap between character art and technology, ensuring our characters look and perform exceptionally across various in-game scenarios. You will collaborate closely with artists, animators, and engineers to develop robust character pipelines, tools, and shaders that elevate the visual quality of our game.
RESPONSIBILITIES