Senior Technical Artist - Creative Innovation at Electronic Arts
Vancouver, BC, Canada -
Full Time


Start Date

Immediate

Expiry Date

08 Dec, 25

Salary

138700.0

Posted On

09 Sep, 25

Experience

0 year(s) or above

Remote Job

Yes

Telecommute

Yes

Sponsor Visa

No

Skills

Houdini, Character Animation, Content Management Systems, Suite, Art, 3Rd Party Partnerships, Computer Science, Engineers, Technology, Python, Teams, Mathematics, Maya, Production Experience, Games, Design, Creativity, Interactive Entertainment, Pipelines

Industry

Information Technology/IT

Description

GENERAL INFORMATION

Locations: Vancouver, British Columbia, Canada
Role ID
210364
Worker Type
Regular Employee
Studio/Department
CT - Creative Innovation
Work Model
Hybrid

DESCRIPTION & REQUIREMENTS

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Central Technology is a dynamic community of experts, innovators, and change-makers united by a single, shared vision: To revolutionize interactive entertainment and inspire creativity through transformative technology. Our industry-leading services and solutions are developed collaboratively with teams across EA to enhance creativity and improve outcomes for our partners and players.
The Creative Innovation team within the Central Technology organization is the driving force behind EA’s cutting-edge research, 3rd-party partnerships, and content creation technologies. From AI-powered tools for character animation to groundbreaking world-building systems, this team researches, innovates, and integrates transformative technologies into creative workflows. By joining Creative Innovation, you’ll work at the intersection of creativity, technology, and design solutions that redefine immersive gaming experiences. If you’re looking for a team that combines the agility of a startup with the impact of a global AAA, then we’re looking for you.
Our team within Creative Innovation pioneers the use of cloud and machine learning technologies in our toolchains to empower content creators to create compelling games. You will be a senior member of this team reporting to its Principal Technical Art Director. This is an individual contributor role with no people management responsibilities.
This role is hybrid remote/in-office, and you will work from either our Vancouver or Montreal offices.

Responsibilities:

  • Partner with research teams to take advantage of new technologies and systems such as machine learning to expand the capabilities of our content creation pipelines.
  • Work with various customers across EA, including game teams and central technology teams, to build shared and scalable solutions and pipelines that empower game teams to deliver amazing player experiences.
  • You will be hands-on developing and augmenting our automation and workflows, asset verification techniques, content management systems, and more.
  • Analyze problem spaces, risks, and dependencies across multiple domains and toolsets.
  • You can have a background in Art, Design, Mathematics, Engineering, or Computer Science. You are comfortable working with both art and science.

Qualifications:

  • 8+ years of production experience in either film, VFX, or games.
  • A bachelor’s degree (or equivalent experience) in a related field.
  • Experienced at working with multiple domains such as: artists, engineers, and managers.
  • Proficient scripting/programming in Python.
  • Experience with 2D/3D art packages such as Houdini, Maya, or Substance suite.

How To Apply:

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Responsibilities
  • Partner with research teams to take advantage of new technologies and systems such as machine learning to expand the capabilities of our content creation pipelines.
  • Work with various customers across EA, including game teams and central technology teams, to build shared and scalable solutions and pipelines that empower game teams to deliver amazing player experiences.
  • You will be hands-on developing and augmenting our automation and workflows, asset verification techniques, content management systems, and more.
  • Analyze problem spaces, risks, and dependencies across multiple domains and toolsets.
  • You can have a background in Art, Design, Mathematics, Engineering, or Computer Science. You are comfortable working with both art and science
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